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IDProjectCategoryView StatusDate SubmittedLast Update
0004526Zandronum[All Projects] Bugpublic2025-04-26 23:142025-04-26 23:14
Reporterunknownna 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004526: Dead players are force-respawned before intermission screen in some modes
DescriptionContinued from 0004508, it was discovered that players remaining dead as true players and not dead spectators before map changes are forced to respawn for a few tics before entering the intermission screen in some modes. The effect can be observed by seeing a quick teleportfog flash right before the intermission screen kicks in.
IMHO, it would be better if the behavior was made consistent across all modes and didn't force-respawn players. Is there a reason why this happens in some modes and not others? Was there some bug present earlier that made it necessary to respawn players before the intermission screen?
Steps To Reproduce1. zandronum -host -iwad doom2.wad +map map01 +sv_cheats 1
2. Connect a client to the server and join the game.
3. Use the "kill" command to suicide and enter a dead state.
4. "nextmap" in the server console or RCON. The brief teleportfog will appear right before the intermission screen.
Additional InformationConfimed modes with force-respawn:

* Coop
* Survival
* CTF
* OneFlagCTF
* Skulltag
* Domination
* Invasion
* Survival Invasion
* TeamGame

Confirmed modes where players don't force-respawn:

* DM
* TeamDM
* Duel
* Terminator
* LMS
* TeamLMS
* Possession
* TeamPossession
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- Issue History
Date Modified Username Field Change
2025-04-26 23:14 unknownna New Issue






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