MantisBT - Zandronum
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0004526Zandronum[All Projects] Bugpublic2025-04-26 23:142025-04-26 23:14
unknownna 
 
normalminoralways
newopen 
3.1 
 
0004526: Dead players are force-respawned before intermission screen in some modes
Continued from 0004508, it was discovered that players remaining dead as true players and not dead spectators before map changes are forced to respawn for a few tics before entering the intermission screen in some modes. The effect can be observed by seeing a quick teleportfog flash right before the intermission screen kicks in.
IMHO, it would be better if the behavior was made consistent across all modes and didn't force-respawn players. Is there a reason why this happens in some modes and not others? Was there some bug present earlier that made it necessary to respawn players before the intermission screen?
1. zandronum -host -iwad doom2.wad +map map01 +sv_cheats 1
2. Connect a client to the server and join the game.
3. Use the "kill" command to suicide and enter a dead state.
4. "nextmap" in the server console or RCON. The brief teleportfog will appear right before the intermission screen.
Confimed modes with force-respawn:

* Coop
* Survival
* CTF
* OneFlagCTF
* Skulltag
* Domination
* Invasion
* Survival Invasion
* TeamGame

Confirmed modes where players don't force-respawn:

* DM
* TeamDM
* Duel
* Terminator
* LMS
* TeamLMS
* Possession
* TeamPossession
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Issue History
2025-04-26 23:14unknownnaNew Issue

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