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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004523 | Zandronum | [All Projects] Bug | public | 2025-04-25 20:54 | 2025-04-27 12:15 | ||||
Reporter | unknownna | ||||||||
Assigned To | Kaminsky | ||||||||
Priority | normal | Severity | feature | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.2 | ||||||||
Target Version | Fixed in Version | 3.2 | |||||||
Summary | 0004523: [3.2] "sv_respawndelaytime" string doesn't appear in survival offline when spawn-telefragged with "sv_maxlives 1" | ||||||||
Description | I think I found another discrepancy between online and offline behavior with this setting. The string doesn't appear under some circumstances offline, namely when spawn-telefragged. This bug only seems to happen in offline multiplayer emulation. For some reason "sv_maxlives 1" seems to make a difference here. When more than 1 life is enabled, the string actually appears as expected. | ||||||||
Steps To Reproduce | No string: 1. zandronum -iwad doom2.wad +survival 1 +sv_respawndelaytime 3 +map map01 +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus 2. Upon spawning and upon map reset the string timer won't appear compared to online behavior. Sometimes it will still display upon initial spawn, but mostly not. Proper string: 1. zandronum -iwad doom2.wad +survival 1 +sv_respawndelaytime 3 +map map01 +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +sv_maxlives 2 2. Upon spawning and upon map reset the string timer actually appears. | ||||||||
Attached Files | |||||||||
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Kaminsky (developer) 2025-04-26 13:58 |
This should be fixed now in this topic:'https://foss.heptapod.net/zandronum/zandronum-stable/-/tree/topic/default/respawn-string-bug-fix [^]' If you can double-check and make sure that the string is appearing correctly for you too, that would be great. Thanks! |
unknownna (updater) 2025-04-26 20:55 |
It seems to work, and the offline behavior seems to be consistent with the online behavior so far. So the new behavior is that the string is not to be displayed anymore when the user is out of lives and dies. Just one question before marking this as resolved, is the string supposed to be synced to other clients coop spying on dying players? The string doesn't appear at all when spying on someone. |
Kaminsky (developer) 2025-04-27 06:10 |
Quote from unknownna I didn't intend for the "ready to respawn" string to show how much longer the player you're spying on must wait until they can respawn besides yourself. It should only appear when you, the local player, died and can respawn. |
unknownna (updater) 2025-04-27 12:15 |
Ok, then this is resolved. Thanks. I wonder if mods with longer and potentially dynamic respawn delay times would need to show some form of string in the future though, but that's not needed for now. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2025-04-25 20:54 | unknownna | New Issue | |
2025-04-26 13:58 | Kaminsky | Note Added: 0024522 | |
2025-04-26 13:58 | Kaminsky | Assigned To | => Kaminsky |
2025-04-26 13:58 | Kaminsky | Status | new => assigned |
2025-04-26 13:58 | Kaminsky | Product Version | => 3.2 |
2025-04-26 20:55 | unknownna | Note Added: 0024524 | |
2025-04-27 06:10 | Kaminsky | Note Added: 0024529 | |
2025-04-27 12:15 | unknownna | Note Added: 0024532 | |
2025-04-27 12:15 | unknownna | Status | assigned => resolved |
2025-04-27 12:15 | unknownna | Fixed in Version | => 3.2 |
2025-04-27 12:15 | unknownna | Resolution | open => fixed |
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