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IDProjectCategoryView StatusDate SubmittedLast Update
0004523Zandronum[All Projects] Bugpublic2025-04-25 20:542025-04-27 12:15
Reporterunknownna 
Assigned ToKaminsky 
PrioritynormalSeverityfeatureReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.2 
Target VersionFixed in Version3.2 
Summary0004523: [3.2] "sv_respawndelaytime" string doesn't appear in survival offline when spawn-telefragged with "sv_maxlives 1"
DescriptionI think I found another discrepancy between online and offline behavior with this setting. The string doesn't appear under some circumstances offline, namely when spawn-telefragged. This bug only seems to happen in offline multiplayer emulation. For some reason "sv_maxlives 1" seems to make a difference here. When more than 1 life is enabled, the string actually appears as expected.
Steps To ReproduceNo string:
1. zandronum -iwad doom2.wad +survival 1 +sv_respawndelaytime 3 +map map01 +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus
2. Upon spawning and upon map reset the string timer won't appear compared to online behavior. Sometimes it will still display upon initial spawn, but mostly not.

Proper string:
1. zandronum -iwad doom2.wad +survival 1 +sv_respawndelaytime 3 +map map01 +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +sv_maxlives 2
2. Upon spawning and upon map reset the string timer actually appears.
Attached Files

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-  Notes
User avatar (0024522)
Kaminsky (developer)
2025-04-26 13:58

This should be fixed now in this topic:'https://foss.heptapod.net/zandronum/zandronum-stable/-/tree/topic/default/respawn-string-bug-fix [^]'

If you can double-check and make sure that the string is appearing correctly for you too, that would be great. Thanks!
User avatar (0024524)
unknownna (updater)
2025-04-26 20:55

It seems to work, and the offline behavior seems to be consistent with the online behavior so far.
So the new behavior is that the string is not to be displayed anymore when the user is out of lives and dies.

Just one question before marking this as resolved, is the string supposed to be synced to other clients coop spying on dying players? The string doesn't appear at all when spying on someone.
User avatar (0024529)
Kaminsky (developer)
2025-04-27 06:10

Quote from unknownna
Just one question before marking this as resolved, is the string supposed to be synced to other clients coop spying on dying players? The string doesn't appear at all when spying on someone.


I didn't intend for the "ready to respawn" string to show how much longer the player you're spying on must wait until they can respawn besides yourself. It should only appear when you, the local player, died and can respawn.
User avatar (0024532)
unknownna (updater)
2025-04-27 12:15

Ok, then this is resolved. Thanks. I wonder if mods with longer and potentially dynamic respawn delay times would need to show some form of string in the future though, but that's not needed for now.

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- Issue History
Date Modified Username Field Change
2025-04-25 20:54 unknownna New Issue
2025-04-26 13:58 Kaminsky Note Added: 0024522
2025-04-26 13:58 Kaminsky Assigned To => Kaminsky
2025-04-26 13:58 Kaminsky Status new => assigned
2025-04-26 13:58 Kaminsky Product Version => 3.2
2025-04-26 20:55 unknownna Note Added: 0024524
2025-04-27 06:10 Kaminsky Note Added: 0024529
2025-04-27 12:15 unknownna Note Added: 0024532
2025-04-27 12:15 unknownna Status assigned => resolved
2025-04-27 12:15 unknownna Fixed in Version => 3.2
2025-04-27 12:15 unknownna Resolution open => fixed






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