MantisBT - Zandronum
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0004523Zandronum[All Projects] Bugpublic2025-04-25 20:542025-04-27 12:15
unknownna 
Kaminsky 
normalfeaturealways
resolvedfixed 
3.2 
3.2 
0004523: [3.2] "sv_respawndelaytime" string doesn't appear in survival offline when spawn-telefragged with "sv_maxlives 1"
I think I found another discrepancy between online and offline behavior with this setting. The string doesn't appear under some circumstances offline, namely when spawn-telefragged. This bug only seems to happen in offline multiplayer emulation. For some reason "sv_maxlives 1" seems to make a difference here. When more than 1 life is enabled, the string actually appears as expected.
No string:
1. zandronum -iwad doom2.wad +survival 1 +sv_respawndelaytime 3 +map map01 +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus
2. Upon spawning and upon map reset the string timer won't appear compared to online behavior. Sometimes it will still display upon initial spawn, but mostly not.

Proper string:
1. zandronum -iwad doom2.wad +survival 1 +sv_respawndelaytime 3 +map map01 +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +sv_maxlives 2
2. Upon spawning and upon map reset the string timer actually appears.
No tags attached.
Issue History
2025-04-25 20:54unknownnaNew Issue
2025-04-26 13:58KaminskyNote Added: 0024522
2025-04-26 13:58KaminskyAssigned To => Kaminsky
2025-04-26 13:58KaminskyStatusnew => assigned
2025-04-26 13:58KaminskyProduct Version => 3.2
2025-04-26 20:55unknownnaNote Added: 0024524
2025-04-27 06:10KaminskyNote Added: 0024529
2025-04-27 12:15unknownnaNote Added: 0024532
2025-04-27 12:15unknownnaStatusassigned => resolved
2025-04-27 12:15unknownnaFixed in Version => 3.2
2025-04-27 12:15unknownnaResolutionopen => fixed

Notes
(0024522)
Kaminsky   
2025-04-26 13:58   
This should be fixed now in this topic:'https://foss.heptapod.net/zandronum/zandronum-stable/-/tree/topic/default/respawn-string-bug-fix [^]'

If you can double-check and make sure that the string is appearing correctly for you too, that would be great. Thanks!
(0024524)
unknownna   
2025-04-26 20:55   
It seems to work, and the offline behavior seems to be consistent with the online behavior so far.
So the new behavior is that the string is not to be displayed anymore when the user is out of lives and dies.

Just one question before marking this as resolved, is the string supposed to be synced to other clients coop spying on dying players? The string doesn't appear at all when spying on someone.
(0024529)
Kaminsky   
2025-04-27 06:10   
Quote from unknownna
Just one question before marking this as resolved, is the string supposed to be synced to other clients coop spying on dying players? The string doesn't appear at all when spying on someone.


I didn't intend for the "ready to respawn" string to show how much longer the player you're spying on must wait until they can respawn besides yourself. It should only appear when you, the local player, died and can respawn.
(0024532)
unknownna   
2025-04-27 12:15   
Ok, then this is resolved. Thanks. I wonder if mods with longer and potentially dynamic respawn delay times would need to show some form of string in the future though, but that's not needed for now.