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IDProjectCategoryView StatusDate SubmittedLast Update
0000452Zandronum[All Projects] Bugpublic2011-05-17 22:082018-09-30 20:02
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version1.0 
Summary0000452: Improved client-side prediction of player movement in low gravity values
DescriptionIf sv_gravity is set to a low value, e.g., 200, your client will start to mispredict your movement. The view starts to flicker from ceiling-level to floor-level in an erratic manner if you jump far enough. And when it starts to flicker, your HUD weapon will disappear.
Steps To Reproduce1. Start a server with sv_gravity set to 200.
2. "map map20" in the console.
3. Connect a client to the server with an emulated ping of 251 ms.
4. Join the game.
5. Jump around.
Attached Filesjpg file icon Screenshot_Doom_20110517_234235.jpg [^] (61,393 bytes) 2011-05-17 22:08

- Relationships

-  Notes
User avatar (0001744)
Torr Samaho (administrator)
2011-05-22 22:45

Please test if this fixes the issue.
User avatar (0001745)
unknownna (updater)
2011-05-22 22:56

Yeah, this works well. SpaceDM9 will play a lot better now.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
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- Issue History
Date Modified Username Field Change
2011-05-17 22:08 unknownna New Issue
2011-05-17 22:08 unknownna File Added: Screenshot_Doom_20110517_234235.jpg
2011-05-22 22:45 Torr Samaho Note Added: 0001744
2011-05-22 22:46 Torr Samaho Assigned To => Torr Samaho
2011-05-22 22:46 Torr Samaho Status new => feedback
2011-05-22 22:56 unknownna Note Added: 0001745
2011-05-22 22:56 unknownna Status feedback => assigned
2011-05-22 23:23 Torr Samaho Status assigned => resolved
2011-05-22 23:23 Torr Samaho Fixed in Version => 1.0
2011-05-22 23:23 Torr Samaho Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 20:02 Blzut3 Status resolved => closed






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