| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004479 | Zandronum | [All Projects] Bug | public | 2025-03-29 22:03 | 2025-03-29 22:04 |
|
| Reporter | unknownna | |
| Assigned To | | |
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | new | Resolution | open | |
| Platform | | OS | | OS Version | |
| Product Version | 3.1 | |
| Target Version | | Fixed in Version | | |
|
| Summary | 0004479: Missiles with A_SetUserVar desync for newly connected clients |
| Description | I noticed this while testing the latest 3.2 beta on a server. Upon connecting to the server I noticed missiles were hovering endlessly in air, never exploding. From looking into it, it seems to be caused by A_SetUserVar and A_JumpIf checks referencing the variable.
|
| Steps To Reproduce | 1. zandronum -host -file missile_setuservar_01.wad
2. Connect client A to the server and join the game.
3. Begin firing your weapon by pressing +attack.
4. While pressing +attack with client A, connect client B to the server. The already-spawned missiles will remain in the air for the client. |
|
| Attached Files | missile_setuservar_01.wad [^] (3,492 bytes) 2025-03-29 22:03
Screenshot_Doom_20250329_230017.png [^] (46,613 bytes) 2025-03-29 22:04
 |
|