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IDProjectCategoryView StatusDate SubmittedLast Update
0004479Zandronum[All Projects] Bugpublic2025-03-29 22:032025-03-29 22:04
Reporterunknownna 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004479: Missiles with A_SetUserVar desync for newly connected clients
DescriptionI noticed this while testing the latest 3.2 beta on a server. Upon connecting to the server I noticed missiles were hovering endlessly in air, never exploding. From looking into it, it seems to be caused by A_SetUserVar and A_JumpIf checks referencing the variable.
Steps To Reproduce1. zandronum -host -file missile_setuservar_01.wad
2. Connect client A to the server and join the game.
3. Begin firing your weapon by pressing +attack.
4. While pressing +attack with client A, connect client B to the server. The already-spawned missiles will remain in the air for the client.
Attached Files? file icon missile_setuservar_01.wad [^] (3,492 bytes) 2025-03-29 22:03
png file icon Screenshot_Doom_20250329_230017.png [^] (46,613 bytes) 2025-03-29 22:04

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- Issue History
Date Modified Username Field Change
2025-03-29 22:03 unknownna New Issue
2025-03-29 22:03 unknownna File Added: missile_setuservar_01.wad
2025-03-29 22:04 unknownna File Added: Screenshot_Doom_20250329_230017.png






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