MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0004479 | Zandronum | [All Projects] Bug | public | 2025-03-29 22:03 | 2025-03-29 22:04 |
Reporter | unknownna | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | 3.1 | ||||
Target Version | Fixed in Version | ||||
Summary | 0004479: Missiles with A_SetUserVar desync for newly connected clients | ||||
Description | I noticed this while testing the latest 3.2 beta on a server. Upon connecting to the server I noticed missiles were hovering endlessly in air, never exploding. From looking into it, it seems to be caused by A_SetUserVar and A_JumpIf checks referencing the variable. | ||||
Steps To Reproduce | 1. zandronum -host -file missile_setuservar_01.wad 2. Connect client A to the server and join the game. 3. Begin firing your weapon by pressing +attack. 4. While pressing +attack with client A, connect client B to the server. The already-spawned missiles will remain in the air for the client. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=3204&type=bug ![]() /tracker/file_download.php?file_id=3205&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2025-03-29 22:03 | unknownna | New Issue | |||
2025-03-29 22:03 | unknownna | File Added: missile_setuservar_01.wad | |||
2025-03-29 22:04 | unknownna | File Added: Screenshot_Doom_20250329_230017.png |
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