MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004479 | Zandronum | [All Projects] Bug | public | 2025-03-29 22:03 | 2025-03-29 22:04 |
| Reporter | unknownna | ||||
| Assigned To | |||||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | 3.1 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0004479: Missiles with A_SetUserVar desync for newly connected clients | ||||
| Description | I noticed this while testing the latest 3.2 beta on a server. Upon connecting to the server I noticed missiles were hovering endlessly in air, never exploding. From looking into it, it seems to be caused by A_SetUserVar and A_JumpIf checks referencing the variable. | ||||
| Steps To Reproduce | 1. zandronum -host -file missile_setuservar_01.wad 2. Connect client A to the server and join the game. 3. Begin firing your weapon by pressing +attack. 4. While pressing +attack with client A, connect client B to the server. The already-spawned missiles will remain in the air for the client. | ||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | /tracker/file_download.php?file_id=3204&type=bug /tracker/file_download.php?file_id=3205&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2025-03-29 22:03 | unknownna | New Issue | |||
| 2025-03-29 22:03 | unknownna | File Added: missile_setuservar_01.wad | |||
| 2025-03-29 22:04 | unknownna | File Added: Screenshot_Doom_20250329_230017.png | |||
| There are no notes attached to this issue. |