MantisBT - Zandronum
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0004479Zandronum[All Projects] Bugpublic2025-03-29 22:032025-03-29 22:04
unknownna 
 
normalfeaturealways
newopen 
3.1 
 
0004479: Missiles with A_SetUserVar desync for newly connected clients
I noticed this while testing the latest 3.2 beta on a server. Upon connecting to the server I noticed missiles were hovering endlessly in air, never exploding. From looking into it, it seems to be caused by A_SetUserVar and A_JumpIf checks referencing the variable.
1. zandronum -host -file missile_setuservar_01.wad
2. Connect client A to the server and join the game.
3. Begin firing your weapon by pressing +attack.
4. While pressing +attack with client A, connect client B to the server. The already-spawned missiles will remain in the air for the client.
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? missile_setuservar_01.wad (3,492) 2025-03-29 22:03
/tracker/file_download.php?file_id=3204&type=bug
png Screenshot_Doom_20250329_230017.png (46,613) 2025-03-29 22:04
/tracker/file_download.php?file_id=3205&type=bug
png
Issue History
2025-03-29 22:03unknownnaNew Issue
2025-03-29 22:03unknownnaFile Added: missile_setuservar_01.wad
2025-03-29 22:04unknownnaFile Added: Screenshot_Doom_20250329_230017.png

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