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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000443 | Zandronum | [All Projects] Bug | public | 2011-05-14 17:02 | 2018-09-30 20:03 | ||||
| Reporter | CommanderZ | ||||||||
| Assigned To | Torr Samaho | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | 98d | ||||||||
| Target Version | Fixed in Version | 1.0 | |||||||
| Summary | 0000443: PlayerTeam() returning incorrect value in single player | ||||||||
| Description | Calling PlayerTeam() in single player normally results in integral value 4. However, if I save the game and then load it, the value returned is suddenly 0. After entering next map, it is once again 4 (but it changes back to 0 after another save/load cycle). This can be easily bypassed by checking game mode, but it is annoying to have the conditions longer than necessary. | ||||||||
| Steps To Reproduce | Call PlayerTeam() before and after loading a game for the first time. | ||||||||
| Attached Files | |||||||||
Notes |
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Torr Samaho (administrator) 2011-05-14 17:08 |
please post a minimal example wad |
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CommanderZ (reporter) 2011-05-14 17:32 |
Done. Source code for the ACS is simple: IgnoreHash(#library "RGH_ACS") IgnoreHash(#include "zcommon.acs") script 500 ENTER { while(true){ log(i:PlayerTeam()); delay(36); } } |
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Torr Samaho (administrator) 2011-05-14 19:48 |
Should be fixed now. I'll probably post a testing binary later. |
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Torr Samaho (administrator) 2011-05-14 20:28 |
This contains the fix. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2011-05-14 17:02 | CommanderZ | New Issue | |
| 2011-05-14 17:08 | Torr Samaho | Note Added: 0001613 | |
| 2011-05-14 17:12 | Torr Samaho | Status | new => feedback |
| 2011-05-14 17:31 | CommanderZ | File Added: RGH-debug-skulltag.pk3 | |
| 2011-05-14 17:32 | CommanderZ | Note Added: 0001616 | |
| 2011-05-14 17:32 | CommanderZ | Status | feedback => new |
| 2011-05-14 19:48 | Torr Samaho | Note Added: 0001620 | |
| 2011-05-14 20:28 | Torr Samaho | Note Added: 0001622 | |
| 2011-05-14 20:31 | Torr Samaho | Assigned To | => Torr Samaho |
| 2011-05-14 20:31 | Torr Samaho | Status | new => feedback |
| 2011-05-15 18:33 | Torr Samaho | Status | feedback => resolved |
| 2011-05-15 18:33 | Torr Samaho | Fixed in Version | => 1.0 |
| 2011-05-15 18:33 | Torr Samaho | Resolution | open => fixed |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
| 2018-09-30 20:03 | Blzut3 | Status | resolved => closed |
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