Anonymous | Login | Signup for a new account | 2024-10-16 04:20 UTC |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004420 | Zandronum | [All Projects] Bug | public | 2024-09-24 16:37 | 2024-09-24 19:12 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004420: [3.2] Connection strength feature on scoreboard is incorrect with ping emulator | ||||||||||||
Description | To begin with, nice work on adding this neat little feature. It looks cool. But it seems a bit bugged currently when using a ping emulator (Gamer's Proxy): * Pings between 0-170 shows 1/4 to 2/4 connection strength. * Pings between 200-370 shows 4/4 connection strength. See the attached screenshots. | ||||||||||||
Attached Files | Screenshot_Doom_20240924_183645.png [^] (43,716 bytes) 2024-09-24 16:37
Screenshot_Doom_20240924_182812.png [^] (46,431 bytes) 2024-09-24 16:37 | ||||||||||||
Notes | |
(0024046) Kaminsky (developer) 2024-09-24 18:19 edited on: 2024-09-24 18:22 |
FYI, a client's connection strength isn't correlated to their ping. It's a visual indication of how many packets they missed between ping updates (i.e. a CLC_CLIENTMOVE command didn't arrive on time or at all, or they sent a CLC_MISSINGPACKET command to the server). It's possible for a client to have 200+ ping and still have a "good" connection (four green bars). Likewise, a client with a lower ping (0-170) can still have a "bad" connection (one red bar). Their routing to a server and how consistent packets are arriving to/from it will determine their connection strength. That being said, since it's still a new feature, I can already see that it needs some improvements. For example, when the client joins from spectators, the server won't receive CLC_CLIENTMOVE commands from them right away, depending on their ping, and incorrectly assumes that they're missing packets. It's also worth noting that'https://zandronum.com/tracker/view.php?id=3334 [^]' can negatively affect the client's connection strength. |
(0024047) unknownna (updater) 2024-09-24 18:38 edited on: 2024-09-24 18:38 |
Thanks.Quote from Kaminsky That's very interesting indeed. Is this because this tick offset issue causes some form of permanent "asymmetric latency" of some sorts? I suspect this issue might cause issues like:'https://zandronum.com/tracker/view.php?id=1469#c22933 [^]' and'https://zandronum.com/tracker/view.php?id=4415 [^]' for certain users. |
(0024048) Kaminsky (developer) 2024-09-24 19:12 |
Quote from "unknownna" From what I've seen, the tick offset issue causes movement commands to arrive to/from the server abnormally (causing the jackhammering effect when looking at other clients, or when other clients look at you). Since the CLC_CLIENTMOVE commands don't arrive at all during some gametics, the server treats this as missing packets. Unfortunately, trying to fix this issue properly has proven to be extremely difficult, which is why there has been little to no update for the last few months. I don't mind further discussing this issue in the aforementioned ticket. I haven't tested the other two tickets you linked yet to see if there's some connection. Quote from "unknownna" I'm glad that you like this new feature! :) |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2024-09-24 16:37 | unknownna | New Issue | |
2024-09-24 16:37 | unknownna | File Added: Screenshot_Doom_20240924_183645.png | |
2024-09-24 16:37 | unknownna | File Added: Screenshot_Doom_20240924_182812.png | |
2024-09-24 18:19 | Kaminsky | Note Added: 0024046 | |
2024-09-24 18:22 | Kaminsky | Note Edited: 0024046 | View Revisions |
2024-09-24 18:38 | unknownna | Note Added: 0024047 | |
2024-09-24 18:38 | unknownna | Note Edited: 0024047 | View Revisions |
2024-09-24 19:12 | Kaminsky | Note Added: 0024048 |
Copyright © 2000 - 2024 MantisBT Team |