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IDProjectCategoryView StatusDate SubmittedLast Update
0004409Zandronum[All Projects] Bugpublic2024-09-05 14:222024-09-05 14:22
Reporterunknownna 
Assigned To 
PrioritynormalSeveritytextReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004409: Round countdowns must wait for win sequences to end first to prevent duplicate counters
DescriptionIf the game enters a "countdown" state during a win sequence, the countdown starts initially and then resets and starts again when the win sequence is over, leading to confusing counters. See the attached screenshot. This is made worse when there's a "next round in..." message displayed.
Steps To Reproduce1. zandronum +sv_nomonsters 1 +lastmanstanding 1 +map map01 +addbot betus
2. Join the game and wait for the countdown to end.
3. use "spectate; removebot; join; addbot" in the console. The countdown will begin even though it's during a win sequence.
4. When the win sequence ends, the countdown will reset and begin again.
Attached Filespng file icon Screenshot_Doom_20240905_161408.png [^] (44,905 bytes) 2024-09-05 14:22

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- Issue History
Date Modified Username Field Change
2024-09-05 14:22 unknownna New Issue
2024-09-05 14:22 unknownna File Added: Screenshot_Doom_20240905_161408.png






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