MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004409 | Zandronum | [All Projects] Bug | public | 2024-09-05 14:22 | 2024-09-05 14:22 |
| Reporter | unknownna | ||||
| Assigned To | |||||
| Priority | normal | Severity | text | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | 3.1 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0004409: Round countdowns must wait for win sequences to end first to prevent duplicate counters | ||||
| Description | If the game enters a "countdown" state during a win sequence, the countdown starts initially and then resets and starts again when the win sequence is over, leading to confusing counters. See the attached screenshot. This is made worse when there's a "next round in..." message displayed. | ||||
| Steps To Reproduce | 1. zandronum +sv_nomonsters 1 +lastmanstanding 1 +map map01 +addbot betus 2. Join the game and wait for the countdown to end. 3. use "spectate; removebot; join; addbot" in the console. The countdown will begin even though it's during a win sequence. 4. When the win sequence ends, the countdown will reset and begin again. | ||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | /tracker/file_download.php?file_id=3117&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2024-09-05 14:22 | unknownna | New Issue | |||
| 2024-09-05 14:22 | unknownna | File Added: Screenshot_Doom_20240905_161408.png | |||
| There are no notes attached to this issue. |