Zandronum Chat on our Discord Server Get the latest version: 3.2.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0004396Zandronum[All Projects] Suggestionpublic2024-08-26 14:152024-08-26 14:38
Reporterunknownna 
Assigned To 
PrioritynormalSeveritytweakReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004396: Remove redundant check for drawing team counters for players being present
DescriptionIMHO, the team counters should always be drawn depending on the sv_maxteams setting instead of whether there are any players present. It should not have to wait for players before drawing the counters. The current behavior makes it more confusing and you can't see how many teams are to be in the game.

This affects the team deathmatch, team possession, teamlms and domination modes.

It also seems inconsistent in behavior between the Doom statusbar HUD and Skulltag fullscreen HUD in modes like CTF/Skulltag/1FlagCTF. There's redundant checks with the Doom statusbar HUD in those modes.
Additional InformationAdditionally, allow spectators with cl_stfullscreenhud set to 1 to see the team counters in all modes:'https://zandronum.com/tracker/view.php?id=2283 [^]'
Attached Filespng file icon Screenshot_Doom_20240826_161459.png [^] (43,125 bytes) 2024-08-26 14:15

- Relationships

-  Notes
There are no notes attached to this issue.

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2024-08-26 14:15 unknownna New Issue
2024-08-26 14:15 unknownna File Added: Screenshot_Doom_20240826_161459.png
2024-08-26 14:29 unknownna Description Updated View Revisions
2024-08-26 14:38 unknownna Description Updated View Revisions






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker