MantisBT - Zandronum
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0004396Zandronum[All Projects] Suggestionpublic2024-08-26 14:152024-08-26 14:38
unknownna 
 
normaltweakN/A
newopen 
3.1 
 
0004396: Remove redundant check for drawing team counters for players being present
IMHO, the team counters should always be drawn depending on the sv_maxteams setting instead of whether there are any players present. It should not have to wait for players before drawing the counters. The current behavior makes it more confusing and you can't see how many teams are to be in the game.

This affects the team deathmatch, team possession, teamlms and domination modes.

It also seems inconsistent in behavior between the Doom statusbar HUD and Skulltag fullscreen HUD in modes like CTF/Skulltag/1FlagCTF. There's redundant checks with the Doom statusbar HUD in those modes.
Additionally, allow spectators with cl_stfullscreenhud set to 1 to see the team counters in all modes:'https://zandronum.com/tracker/view.php?id=2283 [^]'
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png Screenshot_Doom_20240826_161459.png (43,125) 2024-08-26 14:15
/tracker/file_download.php?file_id=3101&type=bug
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Issue History
2024-08-26 14:15unknownnaNew Issue
2024-08-26 14:15unknownnaFile Added: Screenshot_Doom_20240826_161459.png
2024-08-26 14:29unknownnaDescription Updatedbug_revision_view_page.php?rev_id=14367#r14367
2024-08-26 14:38unknownnaDescription Updatedbug_revision_view_page.php?rev_id=14368#r14368

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