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ID | Project | Category | View Status | Date Submitted | Last Update |
0004351 | Zandronum | [All Projects] Bug | public | 2024-07-29 01:56 | 2024-07-30 07:49 |
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Reporter | unknownna | |
Assigned To | | |
Priority | high | Severity | feature | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0004351: Spawn-telefragged players at map starts lose their armor in coop/survival even when sv_coop_lose* is 0 |
Description | This issue can be bad in survival modes in particular when you've worked hard to keep your armor during the former map, only to lose it all when you're spawn-telefragged upon entering the next map. This happens both offline and online. |
Steps To Reproduce | Start a regular game and add 4+ bots after using the "give all" cheat and notice the armor disappears when you're spawn-telefragged at the next map start when using the "changemap/nextmap" command. |
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