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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004343 | Zandronum | [All Projects] Suggestion | public | 2024-07-11 18:30 | 2024-07-21 18:17 | ||||
Reporter | unknownna | ||||||||
Assigned To | Kaminsky | ||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.2 | ||||||||
Target Version | 3.2 | Fixed in Version | 3.2 | ||||||
Summary | 0004343: sv_noallyicons and sv_noenemyicons to disable ally/enemy icons | ||||||||
Description | Looking ahead I could see some players potentially complain about the enemy icon allowing them to be seen from more angles than before, and indeed the icon does change the gameplay flow since you can see players hiding behind crates or beneath ledges if your vantage point is higher. See the attached screenshot. Some mods like AOW2 may wish to disable this, since they have sniper classes that have to be able to hide behind scenery and grass sprites. And other mods like Zombie Horde change up survival mode, turning a single player into a zombie. This means that the zombie is technically an ally and will use the ally icon. If there were a way to change the ally status, the icon displayed could be changed into the enemy icon, and then the zombie would also not be displayed on the coop info as an ally. The simplest way right now would be to add something like sv_disallowenemyicon, that simply enables or disables enemy icons altogether. But for modders, maybe they would like to be able to alter the ally/enemy status for certain players. | ||||||||
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Kaminsky (developer) 2024-07-14 21:54 |
Here's a merge request that adds a new dmflag, "sv_noallyorenemyicons":'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/135 [^]' It's certainly reasonable to have a server option that disables the enemy icons, but since ally icons can now appear in cooperative-based game modes, it's also necessary to handle the ally icon for the sake of mods like Who Dun It or Zombie Horde, where showing them can negatively affect the gameplay. It seems good enough to have a single dmflag that can handle both icons, rather than two. I'd rather keep the implementation simple, especially since we're running out of bits in "zadmflags". We also couldn't think of any useful cases where showing one while hiding the other is necessary, and mods can replace icons with invisible sprites if needed. |
unknownna (updater) 2024-07-14 22:40 |
Quote from Kaminsky CTF and other team modes, where you absolutely want to be able to see teammates, but not necessarily allowed to see enemies. Maybe some leagues are more conservative than others and want the ally icons enabled without the enemy icons. This was also the standard former behavior. It’s a bit sad if both icons have to be disabled at the same time. The ally icon doesn’t hurt WhoDunIt for instance, it could actually make it more intriguing and play in favor of the mod, since anyone could be the enemy and it’s a guess. I can understand the need to keep it simple. |
Kaminsky (developer) 2024-07-15 14:50 |
Quote from "unknownna" I see. Then it's worth discussing if we really need a way for the server to disable ally icons for the few PvP cooperative mods, or if we should only concern ourselves with enemy icons. Quote from "unknownna" My concern with mods like WDI and ZH is that the ally icon can make players more conspicuous and easier to spot. For example, it could unintentionally reveal a zombie or human that's trying to hide in ZH. Likewise, the ally icons can make it easier to spot innocents that are trying to blend into the map in WDI (e.g. the marine statues in WDI03). I don't believe showing ally icons in these mods would make it more intriguing to play. At the very least, one will need to add invisible sprites to replace the ally icon for them. |
unknownna (updater) 2024-07-15 22:04 |
Quote from Kaminsky Good points, I forgot about that. I guess the ally icon is not so good for the intended gameplay in WDI then, since players have to be able to blend in with other player sprites that don't have the icon above them. I believe that's why I wanted an option for modders to modify the ally/enemy statuses, and when and how the icons are to be displayed for players, but I understand this would be a lot more complex to implement, and out of scope for this request. The idea was that regular players would be able to see other regular players as allies in Zombie Horde, but not zombie players. And zombie players in turn would see other zombie players as allies, but not regular players. Does it have to be a DMflag however? Could it be made to be toggled by any other means? For example: sv_disallowicons 1 = Disables enemy icon only sv_disallowicons 2 = Disables ally icon only sv_disallowicons 3 = Disables both icons Or simplified: sv_disallowicons 1 = Disables enemy icon only sv_disallowicons 2 = Disables both icons Or you could make 2 new DMFlags and call it a day, one for the ally icon and one for the enemy icon. This would be OK for all purposes without any further modificatons and also not upset anyone. I'd recommend this to keep it simple. Up to you of course. |
Kaminsky (developer) 2024-07-17 19:29 edited on: 2024-07-17 19:56 |
Quote from "unknownna" It would be better if these mods worked in team-based game mode where's there proper alliances and enemies. For example, Zombie Horde 2, which Fused is working on, uses the "team game" mode so that humans and zombies are on separate teams, meaning that one or the other are no longer allies and won't be displayed in the co-op info. Quote from "unknownna" While it doesn't strictly need to be a dmflag, the implementation is a lot more simple if it is (e.g. there's no need to write extra code to sync the CVar's value between the server and clients, on an already long list of synced CVars). I also can't think of an appropriate name for a CVar that suggests it "only disables ally or enemy icons, or both". Keep in mind that ally/enemy icons aren't the only icons in Zandronum, as player statuses and game mode artifacts also count. A name like "sv_disallowicons" would suggest that all icons are disabled (similar to how "cl_icons" works), which sounds confusing if it actually only disables the ally/enemy icons. Quote from "unknownna" Separating "sv_noallyorenemyicons" into two separate dmflags: "sv_noallyicons" and "sv_noenemyicons" is perhaps the most ideal solution. EDIT: I updated the merge request,'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/135 [^]' |
Kaminsky (developer) 2024-07-21 14:18 |
This commit just got pushed in:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/92cf03ae33e73139da4602674431af66b76c6dd2 [^]' I also updated the name of this ticket to specifically indicate the two new dmflags. |
unknownna (updater) 2024-07-21 18:17 |
Yeah, tested online with 3 clients and it seems to work well. Thanks, great work! |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2024-07-11 18:30 | unknownna | New Issue | |
2024-07-11 18:30 | unknownna | File Added: Screenshot_Doom_20240607_065546.png | |
2024-07-14 21:54 | Kaminsky | Note Added: 0023789 | |
2024-07-14 21:54 | Kaminsky | Assigned To | => Kaminsky |
2024-07-14 21:54 | Kaminsky | Status | new => needs review |
2024-07-14 21:54 | Kaminsky | Product Version | => 3.2 |
2024-07-14 21:54 | Kaminsky | Target Version | => 3.2 |
2024-07-14 22:40 | unknownna | Note Added: 0023791 | |
2024-07-15 14:50 | Kaminsky | Note Added: 0023792 | |
2024-07-15 22:04 | unknownna | Note Added: 0023795 | |
2024-07-15 22:04 | unknownna | Status | needs review => feedback |
2024-07-17 19:29 | Kaminsky | Note Added: 0023798 | |
2024-07-17 19:29 | Kaminsky | Status | feedback => acknowledged |
2024-07-17 19:56 | Kaminsky | Note Edited: 0023798 | View Revisions |
2024-07-17 19:56 | Kaminsky | Status | acknowledged => needs review |
2024-07-21 14:18 | Kaminsky | Note Added: 0023806 | |
2024-07-21 14:18 | Kaminsky | Status | needs review => needs testing |
2024-07-21 14:18 | Kaminsky | Summary | sv_disallowenemyicon and a way to manipulate ally/enemy status for players => sv_noallyicon and sv_noenemyicon |
2024-07-21 14:20 | Kaminsky | Summary | sv_noallyicon and sv_noenemyicon => sv_noallyicons and sv_noenemyicons to disable ally/enemy icons |
2024-07-21 18:17 | unknownna | Note Added: 0023809 | |
2024-07-21 18:17 | unknownna | Status | needs testing => resolved |
2024-07-21 18:17 | unknownna | Fixed in Version | => 3.2 |
2024-07-21 18:17 | unknownna | Resolution | open => fixed |
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