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IDProjectCategoryView StatusDate SubmittedLast Update
0004309Zandronum[All Projects] Suggestionpublic2024-06-05 06:182024-07-29 15:40
Reporterunknownna 
Assigned To 
PriorityhighSeveritytweakReproducibilityN/A
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004309: With sv_respawndelaytime, allow players to become temporary fake spectators until allowed to respawn again
DescriptionI've been watching Twitch streams of more modern team-based FPS games, where players play various forms of TeamLMS modes. It made me think it would be nice to have a similar feel in Zandronum if one wanted to. I found out there's sv_respawndelaytime, and when you combine it with sv_maxlives you can kind of get the gameplay to be in the same ballpark.
However, if it's set to a higher value like 10-20 seconds for instance, players are forced to stay dead and wait without being able to move, which is very boring. For modes like (T)LMS, it would be a lot better if players could turn into temporary fake spectators and move around and observe the game when forced to wait until they can respawn. It would be a lot more fun and feel more modern. In addition, the "ifspectator" command would have to work for the fake spectator so you could easily spy on other teammates. And cl_telespy would ideally work as well.
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User avatar (0023852)
Kaminsky (developer)
2024-07-29 15:40

The easiest way to handle this is to make the player a dead spectator until they're allowed to respawn. This would work well with game modes that already allow dead spectators, but I'm not sure about the ones that don't.

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- Issue History
Date Modified Username Field Change
2024-06-05 06:18 unknownna New Issue
2024-07-29 15:40 Kaminsky Note Added: 0023852
2024-07-29 15:40 Kaminsky Status new => acknowledged






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