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IDProjectCategoryView StatusDate SubmittedLast Update
0004297Zandronum[All Projects] Bugpublic2024-05-29 21:072024-05-31 16:57
Reporterunknownna 
Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
StatusclosedResolutionduplicate 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004297: D2IG24 in igpack11.wad crashes server without a trace caused by "actor hits floor" teleport
DescriptionIf you run into a certain teleporter in this map, it'll crash the server completely without a trace.
It's a ZDoom issue that was never fixed.
Steps To Reproduce1. zandronum -iwad doom2.wad -file actorhitfloor_telecrash_01.wad +map map01
2. Run into the teleporter from any of the red floors and it'll crash.
Additional Information'https://www.doomworld.com/idgames/deathmatch/skulltag/igpack11 [^]'
Attached Filespng file icon Clue_botkillbot.png [^] (118,592 bytes) 2024-05-29 21:21


? file icon actorhitfloor_telecrash_01.wad [^] (3,862 bytes) 2024-05-30 01:25
png file icon Screenshot_Doom_20240530_032957.png [^] (57,636 bytes) 2024-05-30 01:30

- Relationships
duplicate of 0002803confirmedTorr Samaho Actor Hits Floor CTD 

-  Notes
User avatar (0023731)
unknownna (updater)
2024-05-29 21:21
edited on: 2024-05-29 22:49

It seemed work fine until a bot killed another bot. Then it immediately crashed. See the attached screenshot. It also crashes when I remove all scripts from the map.

User avatar (0023732)
unknownna (updater)
2024-05-29 22:59
edited on: 2024-05-30 01:39

It's caused by some actor hits floor teleport, not bots. It's an ancient ZDoom issue. I made a report over at their forums:'https://forum.zdoom.org/viewtopic.php?t=79174 [^]'

User avatar (0023733)
WaTaKiD (updater)
2024-05-30 13:04

reported multiple times already as per'https://zandronum.com/tracker/view.php?id=1985 [^]' and its related tickets unfortunately
User avatar (0023734)
unknownna (updater)
2024-05-30 15:34
edited on: 2024-05-31 16:56

I see, thank you! Let's hope they finally fix it in ZDoom. If not, then either we'd need a compatflag if possible, or the maps would need to be patched individually. The map pack in question will always crash the server when playing that map.

"Actor lands on floor" teleporters that feel a bit more modern compared to the simple linedef-based ones are completely reasonable to expect to work when making a map.

The igpack11.wad is also a classic Skulltag map pack and part of its tradition and heritage.

ZDoom now has a compatflag named compat_teleport that fixes this.

I'm closing this ticket then since we found out what the issue is.


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- Issue History
Date Modified Username Field Change
2024-05-29 21:07 unknownna New Issue
2024-05-29 21:21 unknownna File Added: Clue_botkillbot.png
2024-05-29 21:21 unknownna Note Added: 0023731
2024-05-29 22:49 unknownna Note Edited: 0023731 View Revisions
2024-05-29 22:59 unknownna Note Added: 0023732
2024-05-30 01:24 unknownna Reproducibility random => always
2024-05-30 01:24 unknownna Status new => acknowledged
2024-05-30 01:24 unknownna Resolution open => waiting for zdoom
2024-05-30 01:24 unknownna Summary D2IG24 in igpack11.wad crashes server without a trace if bots are present on map in team DM => D2IG24 in igpack11.wad crashes server without a trace caused by "actor hits floor" teleport
2024-05-30 01:24 unknownna Description Updated View Revisions
2024-05-30 01:24 unknownna Steps to Reproduce Updated View Revisions
2024-05-30 01:25 unknownna File Added: actorhitfloor_telecrash_01.wad
2024-05-30 01:30 unknownna File Added: Screenshot_Doom_20240530_032957.png
2024-05-30 01:39 unknownna Note Edited: 0023732 View Revisions
2024-05-30 13:04 WaTaKiD Note Added: 0023733
2024-05-30 15:34 unknownna Note Added: 0023734
2024-05-31 16:56 unknownna Note Edited: 0023734 View Revisions
2024-05-31 16:56 unknownna Relationship added duplicate of 0002803
2024-05-31 16:57 unknownna Status acknowledged => closed
2024-05-31 16:57 unknownna Resolution waiting for zdoom => duplicate






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