MantisBT - Zandronum
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0004297Zandronum[All Projects] Bugpublic2024-05-29 21:072024-05-31 16:57
unknownna 
 
normalcrashalways
closedduplicate 
3.1 
 
0004297: D2IG24 in igpack11.wad crashes server without a trace caused by "actor hits floor" teleport
If you run into a certain teleporter in this map, it'll crash the server completely without a trace.
It's a ZDoom issue that was never fixed.
1. zandronum -iwad doom2.wad -file actorhitfloor_telecrash_01.wad +map map01
2. Run into the teleporter from any of the red floors and it'll crash.
'https://www.doomworld.com/idgames/deathmatch/skulltag/igpack11 [^]'
No tags attached.
duplicate of 0002803confirmed Torr Samaho Actor Hits Floor CTD 
png Clue_botkillbot.png (118,592) 2024-05-29 21:21
/tracker/file_download.php?file_id=3027&type=bug
png

? actorhitfloor_telecrash_01.wad (3,862) 2024-05-30 01:25
/tracker/file_download.php?file_id=3028&type=bug
png Screenshot_Doom_20240530_032957.png (57,636) 2024-05-30 01:30
/tracker/file_download.php?file_id=3029&type=bug
png
Issue History
2024-05-29 21:07unknownnaNew Issue
2024-05-29 21:21unknownnaFile Added: Clue_botkillbot.png
2024-05-29 21:21unknownnaNote Added: 0023731
2024-05-29 22:49unknownnaNote Edited: 0023731bug_revision_view_page.php?bugnote_id=23731#r14230
2024-05-29 22:59unknownnaNote Added: 0023732
2024-05-30 01:24unknownnaReproducibilityrandom => always
2024-05-30 01:24unknownnaStatusnew => acknowledged
2024-05-30 01:24unknownnaResolutionopen => waiting for zdoom
2024-05-30 01:24unknownnaSummaryD2IG24 in igpack11.wad crashes server without a trace if bots are present on map in team DM => D2IG24 in igpack11.wad crashes server without a trace caused by "actor hits floor" teleport
2024-05-30 01:24unknownnaDescription Updatedbug_revision_view_page.php?rev_id=14232#r14232
2024-05-30 01:24unknownnaSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=14234#r14234
2024-05-30 01:25unknownnaFile Added: actorhitfloor_telecrash_01.wad
2024-05-30 01:30unknownnaFile Added: Screenshot_Doom_20240530_032957.png
2024-05-30 01:39unknownnaNote Edited: 0023732bug_revision_view_page.php?bugnote_id=23732#r14236
2024-05-30 13:04WaTaKiDNote Added: 0023733
2024-05-30 15:34unknownnaNote Added: 0023734
2024-05-31 16:56unknownnaNote Edited: 0023734bug_revision_view_page.php?bugnote_id=23734#r14238
2024-05-31 16:56unknownnaRelationship addedduplicate of 0002803
2024-05-31 16:57unknownnaStatusacknowledged => closed
2024-05-31 16:57unknownnaResolutionwaiting for zdoom => duplicate

Notes
(0023731)
unknownna   
2024-05-29 21:21   
(edited on: 2024-05-29 22:49)
It seemed work fine until a bot killed another bot. Then it immediately crashed. See the attached screenshot. It also crashes when I remove all scripts from the map.

(0023732)
unknownna   
2024-05-29 22:59   
(edited on: 2024-05-30 01:39)
It's caused by some actor hits floor teleport, not bots. It's an ancient ZDoom issue. I made a report over at their forums:'https://forum.zdoom.org/viewtopic.php?t=79174 [^]'

(0023733)
WaTaKiD   
2024-05-30 13:04   
reported multiple times already as per'https://zandronum.com/tracker/view.php?id=1985 [^]' and its related tickets unfortunately
(0023734)
unknownna   
2024-05-30 15:34   
(edited on: 2024-05-31 16:56)
I see, thank you! Let's hope they finally fix it in ZDoom. If not, then either we'd need a compatflag if possible, or the maps would need to be patched individually. The map pack in question will always crash the server when playing that map.

"Actor lands on floor" teleporters that feel a bit more modern compared to the simple linedef-based ones are completely reasonable to expect to work when making a map.

The igpack11.wad is also a classic Skulltag map pack and part of its tradition and heritage.

ZDoom now has a compatflag named compat_teleport that fixes this.

I'm closing this ticket then since we found out what the issue is.