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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004295 | Zandronum | [All Projects] Bug | public | 2024-05-29 01:06 | 2024-08-01 06:34 | ||||
Reporter | unknownna | ||||||||
Assigned To | Kaminsky | ||||||||
Priority | normal | Severity | text | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.2 | ||||||||
Target Version | 3.2 | Fixed in Version | 3.2 | ||||||
Summary | 0004295: [3.2] New scoreboard doesn't render mini-chat icon fully | ||||||||
Description | From looking at it, it seems that the new scoreboard doesn't draw the highest pixels of the icon, which means that it's cut off slightly. See the attached screenshot comparing 3.1 with 3.2. The sprite (tlkmini.png) is 10 pixels tall. | ||||||||
Additional Information | If it can't be fixed, the sprite could be edited. | ||||||||
Attached Files | ![]() ![]() ![]() | ||||||||
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Kaminsky (developer) 2024-07-29 15:31 |
By chance, do you know how to reproduce the cut-off consistently (e.g. what resolution or scale does it always happen)? I can't seem to reproduce this myself. |
unknownna (updater) 2024-07-30 02:03 |
I usually play either in 1024x768 solo or 640x480 and 400x300 when using multiple clients and 400x300 when taking screenshots. After checking between the software and OpenGL renderer, the culprit seems to be the software renderer, which I mainly use. It scales differently there. For some reason it doesn't like icons that are 10 pixels tall. Most of the other mini-icons are 9 pixels tall, unlike the chat icon. |
unknownna (updater) 2024-07-30 13:25 |
Hey, I noticed you went ahead and altered the sprite a little to fix this. I think that since the sprite is flatter now, it has to be fattened a little so it doesn't look so thin. See the attached sprite and screenshot comparison. What do you think? |
Kaminsky (developer) 2024-07-30 15:36 |
Indeed, this version looks better. Thanks for making it! I added your graphic and updated the MR accordingly:'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/147. [^]' |
unknownna (updater) 2024-07-30 16:21 |
Although the icon I made looks better in the software renderer, I must say that the icon you made looks better in OpenGL after double checking. For some reason the chat icon shrinks a lot in OpenGL mode. Any idea why this happens? |
Kaminsky (developer) 2024-07-31 03:24 |
I'm not sure why the icon appears so much different for you in OpenGL than it does in the software renderer. It more or less looks the same to me, whether or not I scale the scoreboard and/or HUD. I'll even say that it looks better in OpenGL for me than it does in software. Both renderers draw scaled graphics in different ways though, so results aren't always going to be the same. |
unknownna (updater) 2024-07-31 10:18 |
Hey, I think I found out what causes it: It's the difference between replacing it when it's located in the sprites folder or putting it in the graphics folder. When replacing it as a sprite when talkmini.png is present in the sprites folder, it scales wrongly and shrinks in OpenGL (former behavior). When put in the graphics folder however, it scales correctly (new behavior). |
Kaminsky (developer) 2024-07-31 17:27 |
Quote from "unknownna" I see, then everything should be fine with the merge request as it is (i.e. all mini icons including the chat icon are now in the graphics folder). |
Kaminsky (developer) 2024-07-31 20:17 |
This has been pushed into the repository:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/ab4720906b4d05c3f6cef9854b86f4789e1c6cdc [^]' |
unknownna (updater) 2024-08-01 06:34 |
Yes, it does indeed look OK now. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2024-05-29 01:06 | unknownna | New Issue | |
2024-05-29 01:06 | unknownna | File Added: Screenshot_Doom_20240529_030206.png | |
2024-07-29 15:31 | Kaminsky | Note Added: 0023850 | |
2024-07-29 15:31 | Kaminsky | Status | new => feedback |
2024-07-30 02:03 | unknownna | Note Added: 0023859 | |
2024-07-30 02:03 | unknownna | Status | feedback => new |
2024-07-30 13:25 | unknownna | Note Added: 0023861 | |
2024-07-30 13:25 | unknownna | File Added: Screenshot_Doom_20240730_151529.png | |
2024-07-30 13:25 | unknownna | File Added: tlkmini.png | |
2024-07-30 13:25 | unknownna | Status | new => feedback |
2024-07-30 15:36 | Kaminsky | Note Added: 0023862 | |
2024-07-30 15:36 | Kaminsky | Assigned To | => Kaminsky |
2024-07-30 15:36 | Kaminsky | Status | feedback => needs review |
2024-07-30 15:36 | Kaminsky | Product Version | => 3.2 |
2024-07-30 15:36 | Kaminsky | Target Version | => 3.2 |
2024-07-30 16:21 | unknownna | Note Added: 0023865 | |
2024-07-30 16:21 | unknownna | Status | needs review => feedback |
2024-07-31 03:24 | Kaminsky | Note Added: 0023867 | |
2024-07-31 10:18 | unknownna | Note Added: 0023868 | |
2024-07-31 10:18 | unknownna | Status | feedback => assigned |
2024-07-31 17:27 | Kaminsky | Note Added: 0023870 | |
2024-07-31 17:27 | Kaminsky | Status | assigned => needs review |
2024-07-31 20:17 | Kaminsky | Note Added: 0023872 | |
2024-07-31 20:17 | Kaminsky | Status | needs review => needs testing |
2024-08-01 06:34 | unknownna | Note Added: 0023875 | |
2024-08-01 06:34 | unknownna | Status | needs testing => resolved |
2024-08-01 06:34 | unknownna | Fixed in Version | => 3.2 |
2024-08-01 06:34 | unknownna | Resolution | open => fixed |
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