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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000425 | Zandronum | [All Projects] Bug | public | 2011-05-01 20:17 | 2018-09-30 20:05 | ||||
Reporter | Dusk | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Linux | OS | Debian | OS Version | 6.0 "Squeeze" | ||||
Product Version | |||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000425: Desynch upon item respawn when said item started out sitting on top of a 3D floor | ||||||||
Description | If an item is at the top of a 3D floor, clients will think that, upon respawning, the item will appear the bottom of the 3D floor. Apparently this happens with 3D midtex bridges as well. I've got a hunch that clients think that all items respawn at z=0 and this would cause these issues. | ||||||||
Steps To Reproduce | 1. Start up a server with the attached test PWAD. 2. Use the jump pad to get to the blursphere. 3. When the blursphere respawns, it will respawn inside the 3D floor and falls through the 3D floor to the real floor. | ||||||||
Additional Information | Attached is the test wad mentioned in the above steps (made by Decay, with edits by me). The map to test with is MAP01, which contains deathmatch starts and thus will enable item respawn automatically. WAD contains a modified BlurSphere with -BIGPOWERUP and a three second respawn delay for convenience. Note that the actual real floor height is z=-64, not z=0. | ||||||||
Attached Files | 3DFloorDesyncTest.wad [^] (2,516 bytes) 2011-05-01 20:17 ItemRespawnDesynchTest2.wad [^] (5,131 bytes) 2011-05-01 21:47 | ||||||||
Relationships | ||||||
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Notes | |
(0001538) Dusk (developer) 2011-05-01 20:38 |
"Apparently this happens with 3D midtex bridges as well." Took a closer look, it doesn't. |
(0001539) Torr Samaho (administrator) 2011-05-01 21:07 |
This should fix the issue. |
(0001540) Dusk (developer) 2011-05-01 21:51 edited on: 2011-05-01 21:55 |
Partially fixed. I've attached a new test file containing a (retextured) part of a map this bug remains to appear. Use the lift to get to the strength rune located at the ceiling of the structure, after three seconds it will respawn to the floor. |
(0001541) Torr Samaho (administrator) 2011-05-01 22:55 edited on: 2011-05-01 22:57 |
Looks like there were two independent problems that both caused client side trouble with respawning on 3D floors. This hopefully works on both of your example maps. |
(0001542) Dusk (developer) 2011-05-01 23:14 edited on: 2011-05-01 23:17 |
Appears to be nailed. Doesn't happen real maps anymore. Great job, as usual! :) |
(0001543) Torr Samaho (administrator) 2011-05-01 23:20 |
You're welcome! I'm looking forward to see new maps making use of this stuff ;). |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-05-01 20:17 | Dusk | New Issue | |
2011-05-01 20:17 | Dusk | File Added: 3DFloorDesyncTest.wad | |
2011-05-01 20:38 | Dusk | Note Added: 0001538 | |
2011-05-01 21:07 | Torr Samaho | Note Added: 0001539 | |
2011-05-01 21:10 | Torr Samaho | Assigned To | => Torr Samaho |
2011-05-01 21:10 | Torr Samaho | Status | new => feedback |
2011-05-01 21:47 | Dusk | File Added: ItemRespawnDesynchTest2.wad | |
2011-05-01 21:51 | Dusk | Note Added: 0001540 | |
2011-05-01 21:51 | Dusk | Status | feedback => assigned |
2011-05-01 21:55 | Dusk | Note Edited: 0001540 | View Revisions |
2011-05-01 22:55 | Torr Samaho | Note Added: 0001541 | |
2011-05-01 22:57 | Torr Samaho | Note Edited: 0001541 | View Revisions |
2011-05-01 22:58 | Torr Samaho | Status | assigned => feedback |
2011-05-01 23:14 | Dusk | Note Added: 0001542 | |
2011-05-01 23:14 | Dusk | Status | feedback => assigned |
2011-05-01 23:16 | Dusk | Note Edited: 0001542 | View Revisions |
2011-05-01 23:17 | Dusk | Note Edited: 0001542 | View Revisions |
2011-05-01 23:20 | Torr Samaho | Note Added: 0001543 | |
2011-05-01 23:25 | Torr Samaho | Status | assigned => resolved |
2011-05-01 23:25 | Torr Samaho | Fixed in Version | => 1.0 |
2011-05-01 23:25 | Torr Samaho | Resolution | open => fixed |
2011-05-16 14:05 | unknownna | Relationship added | parent of 0000448 |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 20:05 | Blzut3 | Status | resolved => closed |
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