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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0004194 | Zandronum | [All Projects] Bug | public | 2024-02-12 02:42 | 2024-02-12 03:31 | ||||
| Reporter | Ivan | ||||||||
| Assigned To | |||||||||
| Priority | high | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | no change required | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 3.1 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0004194: Spam of "actor has no netid" from bulletpuff spawned from projectile | ||||||||
| Description | I have a chaingunner replacement for my mod that fires projectiles where upon contacting with a surface spawn a puff. I get a lot of spam of "Warning: Actor NewBulletPuff doesn't have a netID and therefore can't be manipulated online!" This is of course a lot worse with my mod running many of these. Found one of these as a prime example of spam. | ||||||||
| Attached Files | |||||||||
Notes |
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Ivan (reporter) 2024-02-12 02:43 |
Forgot to specify, summon Chaingunner2, then let it hit the walls a bit and your console will be spammed in a local server. |
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Ru5tK1ng (updater) 2024-02-12 03:31 |
Just for future reference, anything inheriting from BulletPuff has the +NONETID flag. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2024-02-12 02:42 | Ivan | New Issue | |
| 2024-02-12 02:42 | Ivan | File Added: cg_test.pk3 | |
| 2024-02-12 02:43 | Ivan | Note Added: 0023073 | |
| 2024-02-12 03:31 | Ru5tK1ng | Note Added: 0023074 | |
| 2024-02-12 03:31 | Ru5tK1ng | Status | new => closed |
| 2024-02-12 03:31 | Ru5tK1ng | Resolution | open => no change required |
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