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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004194 | Zandronum | [All Projects] Bug | public | 2024-02-12 02:42 | 2024-02-12 03:31 | ||||
Reporter | Ivan | ||||||||
Assigned To | |||||||||
Priority | high | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004194: Spam of "actor has no netid" from bulletpuff spawned from projectile | ||||||||
Description | I have a chaingunner replacement for my mod that fires projectiles where upon contacting with a surface spawn a puff. I get a lot of spam of "Warning: Actor NewBulletPuff doesn't have a netID and therefore can't be manipulated online!" This is of course a lot worse with my mod running many of these. Found one of these as a prime example of spam. | ||||||||
Attached Files | ![]() | ||||||||
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Ivan (reporter) 2024-02-12 02:43 |
Forgot to specify, summon Chaingunner2, then let it hit the walls a bit and your console will be spammed in a local server. |
Ru5tK1ng (updater) 2024-02-12 03:31 |
Just for future reference, anything inheriting from BulletPuff has the +NONETID flag. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2024-02-12 02:42 | Ivan | New Issue | |
2024-02-12 02:42 | Ivan | File Added: cg_test.pk3 | |
2024-02-12 02:43 | Ivan | Note Added: 0023073 | |
2024-02-12 03:31 | Ru5tK1ng | Note Added: 0023074 | |
2024-02-12 03:31 | Ru5tK1ng | Status | new => closed |
2024-02-12 03:31 | Ru5tK1ng | Resolution | open => no change required |
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