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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004186 | Zandronum | [All Projects] Bug | public | 2024-01-19 21:43 | 2024-02-29 18:43 | ||||
Reporter | Ru5tK1ng | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.1 | ||||||||
Target Version | 3.2 | Fixed in Version | 3.2 | ||||||
Summary | 0004186: P_CheckMissileSpawn instructs clients to explode a missile before it's been spawned on the client | ||||||||
Description | If a missile is spawned and is blown up due to not being able to move, the client doesn't know of this missile. | ||||||||
Steps To Reproduce | 1. Load up Hexen in a local server with sv_cheats 1 2. Connect with client on map05 3. Enable cl_showwarnings 1 4. Warp 150 -1100 5. Fight the Wendigos and take note of warning spam | ||||||||
Attached Files | checkmissilefix.diff [^] (3,323 bytes) 2024-01-19 21:49 [Show Content]
thingprojectilefix.diff [^] (3,326 bytes) 2024-01-19 21:53 [Show Content] | ||||||||
Notes | |
(0022995) Ru5tK1ng (updater) 2024-01-19 21:54 edited on: 2024-01-19 23:36 |
On further inspection it seems like there's a bit more going on |
(0023046) Ru5tK1ng (updater) 2024-01-30 20:50 |
Merge request:'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/17?commit_id=05ab765c57506ab0f23630dcc8ad9594b262a053 [^]' |
(0023072) Ru5tK1ng (updater) 2024-02-11 22:25 |
Merged:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/8515d153e6dd0dbd2ef6891b6e7188996c1ab914 [^]' |
(0023118) Ru5tK1ng (updater) 2024-02-29 18:42 |
Tested with latest changes. This fixes the glass shatter, projectile walls and the IceGuy related messages. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2024-01-19 21:43 | Ru5tK1ng | New Issue | |
2024-01-19 21:49 | Ru5tK1ng | File Added: checkmissilefix.diff | |
2024-01-19 21:53 | Ru5tK1ng | File Added: thingprojectilefix.diff | |
2024-01-19 21:54 | Ru5tK1ng | Note Added: 0022995 | |
2024-01-19 21:54 | Ru5tK1ng | Status | new => needs review |
2024-01-19 21:54 | Ru5tK1ng | Summary | P_Thing_Projectile instructs clients to explode an unknown missile => [PATCH] P_Thing_Projectile instructs clients to explode an unknown missile |
2024-01-19 23:35 | Ru5tK1ng | Summary | [PATCH] P_Thing_Projectile instructs clients to explode an unknown missile => P_Thing_Projectile instructs clients to explode an unknown missile |
2024-01-19 23:36 | Ru5tK1ng | Note Edited: 0022995 | View Revisions |
2024-01-19 23:36 | Ru5tK1ng | Status | needs review => new |
2024-01-20 04:25 | Ru5tK1ng | Summary | P_Thing_Projectile instructs clients to explode an unknown missile => P_CheckMissileSpawn instructs clients to explode a missile before it's been spawned on the client |
2024-01-20 04:25 | Ru5tK1ng | Steps to Reproduce Updated | View Revisions |
2024-01-30 20:50 | Ru5tK1ng | Note Added: 0023046 | |
2024-01-30 20:50 | Ru5tK1ng | Status | new => needs review |
2024-02-11 22:25 | Ru5tK1ng | Note Added: 0023072 | |
2024-02-11 22:25 | Ru5tK1ng | Status | needs review => needs testing |
2024-02-11 22:25 | Ru5tK1ng | Target Version | => 3.2 |
2024-02-29 18:42 | Ru5tK1ng | Note Added: 0023118 | |
2024-02-29 18:43 | Ru5tK1ng | Status | needs testing => resolved |
2024-02-29 18:43 | Ru5tK1ng | Resolution | open => fixed |
2024-02-29 18:43 | Ru5tK1ng | Fixed in Version | => 3.2 |
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