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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004172 | Zandronum | [All Projects] Bug | public | 2023-11-27 02:09 | 2024-03-23 05:36 | ||||
Reporter | here100 | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.1 | ||||||||
Target Version | 3.2 | Fixed in Version | 3.2 | ||||||
Summary | 0004172: +TOUCHY doesn't work in zandro, but theres code written for it | ||||||||
Description | It just doesn't work. So if you wanted to make an actor die upon touch you would need to make it die through it's melee state 'https://github.com/TorrSamaho/zandronum/blob/a27eaef3246672dae1fb24099ac7d34137178585/src/p_mobj.cpp#L1474 [^]' | ||||||||
Steps To Reproduce | Anything that has the +TOUCHY flag | ||||||||
Attached Files | ![]() | ||||||||
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WaTaKiD (updater) 2023-11-28 15:01 |
can you provide a minimal example wad? is the issue also present in gzdoom 1.8.6? |
here100 (reporter) 2023-11-29 02:37 edited on: 2023-11-29 02:38 |
I have uploaded a wad called 'TOUCHY TEST.wad' it's only 1 kb in size. It replaces the Lost soul, i took this out of a different wad btw doesnt matter, and gives it some different functions. The point is that the Lost Soul is suppose to die upon being touched. On GZdoom 1.8.6 it dies upon touch On ZDOOM it dies upon touch On Zandro it doesnt die note: you have to use the fly cheat to touch the lost souls |
here100 (reporter) 2023-11-29 10:48 |
I compared all the pieces of code that mention +TOUCHY and the only difference between Gzdoom 1.8.6 and Zandronum i found was this: In zandronum this piece of code after 'NULL' is commented out: 'https://github.com/TorrSamaho/zandronum/blob/a27eaef3246672dae1fb24099ac7d34137178585/src/p_map.cpp#L991C1-L991C1 [^]' In Gzdoom 1.8.6 it's not: 'https://github.com/ZDoom/gzdoom/blob/g1.8.6/src/p_map.cpp#L917 [^]' |
here100 (reporter) 2023-12-01 17:16 |
NOTE: +TOUCHY Works on zandro 2.1.2 |
Kaminsky (developer) 2023-12-02 01:20 edited on: 2023-12-02 01:21 |
For the record, the regression was caused by this commit: 'http://hg.osdn.net/view/zandronum/zandronum-stable/rev/cc82bb513aff [^]' Followed by this merge: 'http://hg.osdn.net/view/zandronum/zandronum-stable/rev/3f7914cc986b [^]' |
Ru5tK1ng (updater) 2024-03-16 22:27 |
Should work offline and online with this: 'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/65 [^]' |
Kaminsky (developer) 2024-03-17 13:48 |
This got pushed in:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/7252077c7d42513e1519fe092674a4de63aadf8c [^]' |
Ru5tK1ng (updater) 2024-03-23 05:36 |
Pulled the latest changes and touchy wad works fine offline and online now. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2023-11-27 02:09 | here100 | New Issue | |
2023-11-28 15:01 | WaTaKiD | Note Added: 0022924 | |
2023-11-29 02:37 | here100 | File Added: TOUCHY TEST.wad | |
2023-11-29 02:37 | here100 | Note Added: 0022925 | |
2023-11-29 02:38 | here100 | Note Edited: 0022925 | View Revisions |
2023-11-29 10:48 | here100 | Note Added: 0022926 | |
2023-12-01 17:16 | here100 | Note Added: 0022927 | |
2023-12-02 01:20 | Kaminsky | Note Added: 0022928 | |
2023-12-02 01:21 | Kaminsky | Note Edited: 0022928 | View Revisions |
2024-03-16 22:27 | Ru5tK1ng | Note Added: 0023411 | |
2024-03-16 22:27 | Ru5tK1ng | Status | new => needs review |
2024-03-17 13:48 | Kaminsky | Note Added: 0023417 | |
2024-03-17 13:48 | Kaminsky | Status | needs review => needs testing |
2024-03-17 13:48 | Kaminsky | Target Version | => 3.2 |
2024-03-23 05:36 | Ru5tK1ng | Note Added: 0023470 | |
2024-03-23 05:36 | Ru5tK1ng | Fixed in Version | => 3.2 |
2024-03-23 05:36 | Ru5tK1ng | Status | needs testing => resolved |
2024-03-23 05:36 | Ru5tK1ng | Resolution | open => fixed |
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