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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004168 | Zandronum | [All Projects] Bug | public | 2023-10-31 19:16 | 2023-10-31 19:16 | ||||||||
Reporter | RusselCS | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | PC | OS | Windows | OS Version | 10.04 x86-64 | ||||||||
Product Version | 3.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004168: Server CVars do not save to LocalServerInfo.mod when in multiplayer emulation | ||||||||||||
Description | When playing offline with multiplayer emulation enabled (ie, offline bot matches of any sort--including campaigns) you cannot update server cvars defined by CVARINFO. | ||||||||||||
Steps To Reproduce | 1) Load the attached wad onto a server 2) In the server, set `user_sv_testtoggle` to `true`. 3) Connect to the server. 4) Close your client. 5) Re-open the client, but do not connect to the server. 6) Open Offline Skirmish in any map in Deathmatch. 7) Set `user_sv_testtoggle` to `false`. 8) Close and re-open the game, re-enter offline skirmish. Check the status of `user_sv_testtoggle`. Expected: `user_sv_testtoggle` should be `false`. Actual: `user_sv_testtoggle` is `true`. | ||||||||||||
Additional Information | Conversation with Kaminsky came to the conclusion that server cvars changed by the client are not properly stored into the "LocalServerInfo.mod" block of the ini when the client's netstate is NETSTATE_SINGLE_MULTIPLAYER. Is it only properly persisted into that block when the client's netstate is NETSTATE_SINGLE. | ||||||||||||
Attached Files | ![]() | ||||||||||||
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Date Modified | Username | Field | Change |
2023-10-31 19:16 | RusselCS | New Issue | |
2023-10-31 19:16 | RusselCS | File Added: 3.2_cvartesttoggle.pk3 |
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