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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004162 | Zandronum | [All Projects] Bug | public | 2023-09-09 07:34 | 2023-09-09 07:34 | ||||||||
Reporter | Fused | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004162: Actor class is not synched when client gets morphed | ||||||||||||
Description | It appears clients do not realise that the player has morphed, despite them morphing. This issue is clear when testing online, where `GetActorClass` will return the spawn class of the player, even though they morphed. This issue is not present offline. | ||||||||||||
Attached Files | |||||||||||||
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Supporters: | No one explicitly supports this issue yet. |
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Date Modified | Username | Field | Change |
2023-09-09 07:34 | Fused | New Issue |
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