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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004161||Zandronum||[All Projects] Bug||public||2023-09-03 08:25||2023-09-03 08:25|
|Target Version||Fixed in Version|
|Summary||0004161: Back to Saturn X E3 palette bug|
|Description||When playing the recently-released 5-map teaser for Back to Saturn X episode 3 (at least with Software Rendering), white pixels on several sprites (especially enemy sprites) ignore map lighting, resulting in ugly full-bright splotches on the affected graphics. Especially noticeable on the revenant's armor. Textures and flats do not seem to be affected.|
Apparently this issue exists because Zandronum somehow struggles with the custom PLAYPAL of this wad; a very similar issue happened with Knee-Deep in Knee-Deep in ZDoom and its custom PLAYPAL.
According to esselfortium, this bug also exists in PRBoom+ and older versions of DSDA-Doom. Vanilla, ZDoom, and GZDoom do not seem to be affected.
I hope Zandronum can be patched to handle this palette ahead of BTSX3's release. Thank you for your time, and for making my favorite source port!
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|2023-09-03 08:25||Cammy||New Issue|
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