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ID | Project | Category | View Status | Date Submitted | Last Update |
0004160 | Zandronum | [All Projects] Bug | public | 2023-08-31 18:10 | 2023-08-31 18:10 |
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Reporter | Kaapeli47 | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 4.0-beta | |
Target Version | | Fixed in Version | | |
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Summary | 0004160: Skin death sound does not play if the player respawns before death sound |
Description | Player skin death sound does not play if the player leaves the corpse by respawning before A_PlayerDeath or A_XDeath happens. Instead, the default death sound plays, such as Doomguy's death scream in Doom.
This is most noticeable in classic Doom deathmatch servers with a player skin pack and Compat_InstantRespawn set to true. |
Steps To Reproduce | Load a skin that uses one or more death sounds. Start a classic Doom deathmatch game with Compat_InstantRespawn set to true. Get fragged and try to respawn as soon as you can, at least before the death sound plays on your corpse. It should play Doomguy's death scream instead of the skin's. |
Additional Information | Issue found in Euroboros classic Doom 2 deathmatch servers, such as [EB] Greenwar Deathmatch and [EB] Exec & Brit Deathmatch, which use IDMSkinpack_v1.36.pk3 as an optional file.
Temporary solution/workaround: Set Compat_InstantRespawn to false, and set SV_RespawnDelayTime to 0.3 seconds. This is enough time for the death sound to execute before the player respawns, so the skin's death sound actually plays. However, while it is hardly noticeable, the respawning isn't in fact instant anymore. This setting is now in use in the aforementioned Euroboros classic deathmatch servers after this issue was found. |
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