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IDProjectCategoryView StatusDate SubmittedLast Update
0004160Zandronum[All Projects] Bugpublic2023-08-31 18:102023-08-31 18:10
ReporterKaapeli47 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version4.0-beta 
Target VersionFixed in Version 
Summary0004160: Skin death sound does not play if the player respawns before death sound
DescriptionPlayer skin death sound does not play if the player leaves the corpse by respawning before A_PlayerDeath or A_XDeath happens. Instead, the default death sound plays, such as Doomguy's death scream in Doom.

This is most noticeable in classic Doom deathmatch servers with a player skin pack and Compat_InstantRespawn set to true.
Steps To ReproduceLoad a skin that uses one or more death sounds. Start a classic Doom deathmatch game with Compat_InstantRespawn set to true. Get fragged and try to respawn as soon as you can, at least before the death sound plays on your corpse. It should play Doomguy's death scream instead of the skin's.
Additional InformationIssue found in Euroboros classic Doom 2 deathmatch servers, such as [EB] Greenwar Deathmatch and [EB] Exec & Brit Deathmatch, which use IDMSkinpack_v1.36.pk3 as an optional file.

Temporary solution/workaround: Set Compat_InstantRespawn to false, and set SV_RespawnDelayTime to 0.3 seconds. This is enough time for the death sound to execute before the player respawns, so the skin's death sound actually plays. However, while it is hardly noticeable, the respawning isn't in fact instant anymore. This setting is now in use in the aforementioned Euroboros classic deathmatch servers after this issue was found.
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- Issue History
Date Modified Username Field Change
2023-08-31 18:10 Kaapeli47 New Issue






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