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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000415 | Zandronum | [All Projects] Bug | public | 2011-04-28 08:46 | 2018-09-30 20:02 | ||||
Reporter | unknownna | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000415: Newly connected clients think that other clients use the same "handicap" value | ||||||||
Description | Newly connected clients think that other clients are using their "handicap" value. | ||||||||
Steps To Reproduce | 1. Start a TDM server. 2. Add a bot. 3. Connect a client to the server with "handicap" set to a value higher than 0. | ||||||||
Attached Files | Screenshot_Doom_20110428_104431.png [^] (25,674 bytes) 2011-04-28 08:46
Screenshot_Doom_20110428_123937.png [^] (34,928 bytes) 2011-04-28 10:42 | ||||||||
Notes | |
(0001493) unknownna (updater) 2011-04-28 10:42 |
Newly added bots inherit your "handicap" value if you disconnect from the server. 1. Start a standard server. 2. Connect a client to the server with "handicap" set to a value higher than 0. 3. "disconnect" in the console. 4. "addbot" in the server console. 5. "reconnect" in the console. |
(0001715) Torr Samaho (administrator) 2011-05-21 19:55 |
This should take care of both issue. It also adjusts coopinfo to hide the health and armor of players the client isn't allowed to know. |
(0001717) unknownna (updater) 2011-05-21 20:35 |
It fixed the issues. But clients can still see the "handicap" value of other clients by looking at the mugshot. > It also adjusts coopinfo to hide the health and armor of players the client isn't allowed to know. 0000286: Problem with "see player status" on competitive team games You might want to hide the ammo as well (sv_infiniteammo 1) to make it consistent with the coop spy view. |
(0001719) Torr Samaho (administrator) 2011-05-21 21:34 |
> But clients can still see the "handicap" value of other clients by looking at the mugshot. The handicap value of the other clients is not secret. Or are you referring to the fact that the mugshot should always look like the player has full health if the client doesn't know the exact health? |
(0001720) unknownna (updater) 2011-05-21 21:38 edited on: 2011-05-21 21:48 |
> Or are you referring to the fact that the mugshot should always look like the player has full health if the client doesn't know the exact health? This. > The handicap value of the other clients is not secret. I see, so the current mugshot behavior isn't broken. |
(0001734) Torr Samaho (administrator) 2011-05-22 16:24 edited on: 2011-05-22 16:34 |
This should always show the full health mugshot for players whose health is secret to the local player. Since the health of those players is not synced to the local client, it's better not to show the mugshot based on the health predicted by the client. > You might want to hide the ammo as well (sv_infiniteammo 1) to make it consistent with the coop spy view. The sv_infiniteammo handling is already in: If sv_infiniteammo is 1, instead of the amount a red '-' is drawn. Whether or not the ammo should always be hidden if it is hidden in coop spy should be discussed in 0000286. |
(0001739) unknownna (updater) 2011-05-22 20:21 |
> This should always show the full health mugshot for players whose health is secret to the local player. It fixed the issue. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-04-28 08:46 | unknownna | New Issue | |
2011-04-28 08:46 | unknownna | File Added: Screenshot_Doom_20110428_104431.png | |
2011-04-28 08:47 | unknownna | Steps to Reproduce Updated | View Revisions |
2011-04-28 10:42 | unknownna | Note Added: 0001493 | |
2011-04-28 10:42 | unknownna | File Added: Screenshot_Doom_20110428_123937.png | |
2011-04-28 10:43 | unknownna | Severity | minor => major |
2011-05-21 19:55 | Torr Samaho | Note Added: 0001715 | |
2011-05-21 19:55 | Torr Samaho | Assigned To | => Torr Samaho |
2011-05-21 19:55 | Torr Samaho | Status | new => feedback |
2011-05-21 20:35 | unknownna | Note Added: 0001717 | |
2011-05-21 20:35 | unknownna | Status | feedback => assigned |
2011-05-21 21:34 | Torr Samaho | Note Added: 0001719 | |
2011-05-21 21:38 | unknownna | Note Added: 0001720 | |
2011-05-21 21:47 | unknownna | Note Edited: 0001720 | View Revisions |
2011-05-21 21:48 | unknownna | Note Edited: 0001720 | View Revisions |
2011-05-22 16:24 | Torr Samaho | Note Added: 0001734 | |
2011-05-22 16:24 | Torr Samaho | Status | assigned => feedback |
2011-05-22 16:32 | Torr Samaho | Note Edited: 0001734 | View Revisions |
2011-05-22 16:34 | Torr Samaho | Note Edited: 0001734 | View Revisions |
2011-05-22 20:21 | unknownna | Note Added: 0001739 | |
2011-05-22 20:21 | unknownna | Status | feedback => assigned |
2011-05-22 21:11 | Torr Samaho | Status | assigned => resolved |
2011-05-22 21:11 | Torr Samaho | Fixed in Version | => 1.0 |
2011-05-22 21:11 | Torr Samaho | Resolution | open => fixed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 20:02 | Blzut3 | Status | resolved => closed |
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