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IDProjectCategoryView StatusDate SubmittedLast Update
0000415Zandronum[All Projects] Bugpublic2011-04-28 08:462018-09-30 20:02
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version1.0 
Summary0000415: Newly connected clients think that other clients use the same "handicap" value
DescriptionNewly connected clients think that other clients are using their "handicap" value.
Steps To Reproduce1. Start a TDM server.
2. Add a bot.
3. Connect a client to the server with "handicap" set to a value higher than 0.
Attached Filespng file icon Screenshot_Doom_20110428_104431.png [^] (25,674 bytes) 2011-04-28 08:46


png file icon Screenshot_Doom_20110428_123937.png [^] (34,928 bytes) 2011-04-28 10:42

- Relationships

-  Notes
User avatar (0001493)
unknownna (updater)
2011-04-28 10:42

Newly added bots inherit your "handicap" value if you disconnect from the server.

1. Start a standard server.
2. Connect a client to the server with "handicap" set to a value higher than 0.
3. "disconnect" in the console.
4. "addbot" in the server console.
5. "reconnect" in the console.
User avatar (0001715)
Torr Samaho (administrator)
2011-05-21 19:55

This should take care of both issue. It also adjusts coopinfo to hide the health and armor of players the client isn't allowed to know.
User avatar (0001717)
unknownna (updater)
2011-05-21 20:35

It fixed the issues. But clients can still see the "handicap" value of other clients by looking at the mugshot.

> It also adjusts coopinfo to hide the health and armor of players the client isn't allowed to know.

0000286: Problem with "see player status" on competitive team games

You might want to hide the ammo as well (sv_infiniteammo 1) to make it consistent with the coop spy view.
User avatar (0001719)
Torr Samaho (administrator)
2011-05-21 21:34

> But clients can still see the "handicap" value of other clients by looking at the mugshot.

The handicap value of the other clients is not secret. Or are you referring to the fact that the mugshot should always look like the player has full health if the client doesn't know the exact health?
User avatar (0001720)
unknownna (updater)
2011-05-21 21:38
edited on: 2011-05-21 21:48

> Or are you referring to the fact that the mugshot should always look like the player has full health if the client doesn't know the exact health?

This.

> The handicap value of the other clients is not secret.

I see, so the current mugshot behavior isn't broken.

User avatar (0001734)
Torr Samaho (administrator)
2011-05-22 16:24
edited on: 2011-05-22 16:34

This should always show the full health mugshot for players whose health is secret to the local player. Since the health of those players is not synced to the local client, it's better not to show the mugshot based on the health predicted by the client.

> You might want to hide the ammo as well (sv_infiniteammo 1) to make it consistent with the coop spy view.

The sv_infiniteammo handling is already in: If sv_infiniteammo is 1, instead of the amount a red '-' is drawn. Whether or not the ammo should always be hidden if it is hidden in coop spy should be discussed in 0000286.

User avatar (0001739)
unknownna (updater)
2011-05-22 20:21

> This should always show the full health mugshot for players whose health is secret to the local player.

It fixed the issue.

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- Issue History
Date Modified Username Field Change
2011-04-28 08:46 unknownna New Issue
2011-04-28 08:46 unknownna File Added: Screenshot_Doom_20110428_104431.png
2011-04-28 08:47 unknownna Steps to Reproduce Updated View Revisions
2011-04-28 10:42 unknownna Note Added: 0001493
2011-04-28 10:42 unknownna File Added: Screenshot_Doom_20110428_123937.png
2011-04-28 10:43 unknownna Severity minor => major
2011-05-21 19:55 Torr Samaho Note Added: 0001715
2011-05-21 19:55 Torr Samaho Assigned To => Torr Samaho
2011-05-21 19:55 Torr Samaho Status new => feedback
2011-05-21 20:35 unknownna Note Added: 0001717
2011-05-21 20:35 unknownna Status feedback => assigned
2011-05-21 21:34 Torr Samaho Note Added: 0001719
2011-05-21 21:38 unknownna Note Added: 0001720
2011-05-21 21:47 unknownna Note Edited: 0001720 View Revisions
2011-05-21 21:48 unknownna Note Edited: 0001720 View Revisions
2011-05-22 16:24 Torr Samaho Note Added: 0001734
2011-05-22 16:24 Torr Samaho Status assigned => feedback
2011-05-22 16:32 Torr Samaho Note Edited: 0001734 View Revisions
2011-05-22 16:34 Torr Samaho Note Edited: 0001734 View Revisions
2011-05-22 20:21 unknownna Note Added: 0001739
2011-05-22 20:21 unknownna Status feedback => assigned
2011-05-22 21:11 Torr Samaho Status assigned => resolved
2011-05-22 21:11 Torr Samaho Fixed in Version => 1.0
2011-05-22 21:11 Torr Samaho Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 20:02 Blzut3 Status resolved => closed






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