Notes |
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Newly added bots inherit your "handicap" value if you disconnect from the server.
1. Start a standard server.
2. Connect a client to the server with "handicap" set to a value higher than 0.
3. "disconnect" in the console.
4. "addbot" in the server console.
5. "reconnect" in the console. |
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This should take care of both issue. It also adjusts coopinfo to hide the health and armor of players the client isn't allowed to know. |
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It fixed the issues. But clients can still see the "handicap" value of other clients by looking at the mugshot.
> It also adjusts coopinfo to hide the health and armor of players the client isn't allowed to know.
0000286: Problem with "see player status" on competitive team games
You might want to hide the ammo as well (sv_infiniteammo 1) to make it consistent with the coop spy view. |
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> But clients can still see the "handicap" value of other clients by looking at the mugshot.
The handicap value of the other clients is not secret. Or are you referring to the fact that the mugshot should always look like the player has full health if the client doesn't know the exact health? |
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(0001720)
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unknownna
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2011-05-21 21:38
(edited on: 2011-05-21 21:48) |
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> Or are you referring to the fact that the mugshot should always look like the player has full health if the client doesn't know the exact health?
This.
> The handicap value of the other clients is not secret.
I see, so the current mugshot behavior isn't broken.
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(0001734)
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Torr Samaho
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2011-05-22 16:24
(edited on: 2011-05-22 16:34) |
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This should always show the full health mugshot for players whose health is secret to the local player. Since the health of those players is not synced to the local client, it's better not to show the mugshot based on the health predicted by the client.
> You might want to hide the ammo as well (sv_infiniteammo 1) to make it consistent with the coop spy view.
The sv_infiniteammo handling is already in: If sv_infiniteammo is 1, instead of the amount a red '-' is drawn. Whether or not the ammo should always be hidden if it is hidden in coop spy should be discussed in 0000286.
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> This should always show the full health mugshot for players whose health is secret to the local player.
It fixed the issue. |
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