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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004118||Zandronum||[All Projects] Bug||public||2023-03-20 04:00||2023-03-22 04:44|
|Target Version||Fixed in Version|
|Summary||0004118: Up/down-scaled player skins return to 1.0 scale upon leaving the corpse by respawning after freeze death|
|Description||Player skins that are scaled up or down in sprite size return to 1.0/100% scale in their sprites when the player dies a freeze death and leaves the corpse by respawning.|
|Steps To Reproduce||Equip a player skin that uses high/low resolution sprites, which are scaled up/down to match the basic player size more. Die to the Ice damage type, then respawn while your corpse is frozen and look at it while it is not yet shattered.|
|Attached Files||SkinFreezeDeath.wad [^] (1,146,995 bytes) 2023-03-22 04:40|
|example wad please|
I attached a simple example WAD to test this issue. I borrowed a skin of Lo Wang that already existed where his sprites are scaled down.
To test it, start a game in singleplayer and type the "netgame" CCMD in the console (or add bots). Next, type "pukename deathbyice" in the console to kill yourself with the ice damage type. When you respawn and look at your frozen corpse, you'll notice that the sprites are improperly scaled.
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|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2023-03-20 04:00||Kaapeli47||New Issue|
|2023-03-20 21:31||WaTaKiD||Note Added: 0022817|
|2023-03-22 04:40||Kaminsky||File Added: SkinFreezeDeath.wad|
|2023-03-22 04:43||Kaminsky||Note Added: 0022819|
|2023-03-22 04:44||Kaminsky||Assigned To||=> Kaminsky|
|2023-03-22 04:44||Kaminsky||Status||new => assigned|
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