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IDProjectCategoryView StatusDate SubmittedLast Update
0004118Zandronum[All Projects] Bugpublic2023-03-20 04:002023-03-22 04:44
ReporterKaapeli47 
Assigned ToKaminsky 
PrioritynormalSeverityminorReproducibilityalways
StatusassignedResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version4.0-beta 
Target VersionFixed in Version 
Summary0004118: Up/down-scaled player skins return to 1.0 scale upon leaving the corpse by respawning after freeze death
DescriptionPlayer skins that are scaled up or down in sprite size return to 1.0/100% scale in their sprites when the player dies a freeze death and leaves the corpse by respawning.
Steps To ReproduceEquip a player skin that uses high/low resolution sprites, which are scaled up/down to match the basic player size more. Die to the Ice damage type, then respawn while your corpse is frozen and look at it while it is not yet shattered.
Attached Files? file icon SkinFreezeDeath.wad [^] (1,146,995 bytes) 2023-03-22 04:40

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-  Notes
User avatar (0022817)
WaTaKiD (updater)
2023-03-20 21:31

example wad please
User avatar (0022819)
Kaminsky (developer)
2023-03-22 04:43

I attached a simple example WAD to test this issue. I borrowed a skin of Lo Wang that already existed where his sprites are scaled down.

To test it, start a game in singleplayer and type the "netgame" CCMD in the console (or add bots). Next, type "pukename deathbyice" in the console to kill yourself with the ice damage type. When you respawn and look at your frozen corpse, you'll notice that the sprites are improperly scaled.

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- Issue History
Date Modified Username Field Change
2023-03-20 04:00 Kaapeli47 New Issue
2023-03-20 21:31 WaTaKiD Note Added: 0022817
2023-03-22 04:40 Kaminsky File Added: SkinFreezeDeath.wad
2023-03-22 04:43 Kaminsky Note Added: 0022819
2023-03-22 04:44 Kaminsky Assigned To => Kaminsky
2023-03-22 04:44 Kaminsky Status new => assigned






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