Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0004116Zandronum[All Projects] Bugpublic2023-03-12 15:162023-03-26 21:05
ReporterMameXLIII 
Assigned ToKaminsky 
PrioritylowSeveritymajorReproducibilityalways
Statusneeds testingResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.1 
Target VersionFixed in Version 
Summary0004116: When player holds a flag, and executes an ACS script with SetPlayerClass which is also set to respawn the player, the flag dies
DescriptionWhen testing a mod, I have a custom class select menu, with that custom menu, I have it set so when you select your new class, you respawn as the new class using the ACS function SetPlayerClass. However, When holding a flag and executing a class select menu option, whatever flag you were holding seems to disappear, it does not drop or continue to be held, it just vanishes.
Steps To Reproduce1. Make an ACS script that changes your class using SetPlayerClass with respawn set to true.
2. Go into CTF and hold an enemy flag.
3. Execute that ACS script made earlier, as long as you are a different class than the one the ACS script uses, the flag should be nowhere to be found.
Additional InformationHappens on both 3.1 and newest 3.2 beta
Attached Files? file icon testwad.wad [^] (739,780 bytes) 2023-03-22 20:22

- Relationships

-  Notes
User avatar (0022795)
WaTaKiD (updater)
2023-03-12 15:27

if possible, please provide an example wad that can reproduce the issue
User avatar (0022796)
MameXLIII (reporter)
2023-03-12 16:44

https://allfearthesentinel.com/zandronum/download.php?file=futurefortressv2alpha3.pk3 [^] +https://allfearthesentinel.com/zandronum/download.php?file=futurefortressmapsv01.pk3 [^] @WataKiD
User avatar (0022797)
MameXLIII (reporter)
2023-03-12 16:45
edited on: 2023-03-12 16:49

use 'pukename test' while a class that is not scout to test while on the mann co team
also add 'ff_randomteams 0' 'ff_team1 1' 'ff_team2 1' as well as 'sv_maxteams 4'

User avatar (0022822)
Kaminsky (developer)
2023-03-26 21:05

This issue should be fixed with:http://hg.osdn.net/view/zandronum/zandronum-stable/rev/2ca40fbf0e4d [^]

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: MameXLIII
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2023-03-12 15:16 MameXLIII New Issue
2023-03-12 15:27 WaTaKiD Note Added: 0022795
2023-03-12 16:44 MameXLIII Note Added: 0022796
2023-03-12 16:45 MameXLIII Note Added: 0022797
2023-03-12 16:46 MameXLIII Note Edited: 0022797 View Revisions
2023-03-12 16:48 MameXLIII Note Edited: 0022797 View Revisions
2023-03-12 16:49 MameXLIII Note Edited: 0022797 View Revisions
2023-03-22 20:22 MameXLIII File Added: testwad.wad
2023-03-22 21:35 Kaminsky Assigned To => Kaminsky
2023-03-22 21:35 Kaminsky Status new => assigned
2023-03-26 21:05 Kaminsky Note Added: 0022822
2023-03-26 21:05 Kaminsky Status assigned => needs testing






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2023 MantisBT Team
Powered by Mantis Bugtracker