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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004116 | Zandronum | [All Projects] Bug | public | 2023-03-12 15:16 | 2023-03-26 21:05 | ||||||||
Reporter | MameXLIII | ||||||||||||
Assigned To | Kaminsky | ||||||||||||
Priority | low | Severity | major | Reproducibility | always | ||||||||
Status | needs testing | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004116: When player holds a flag, and executes an ACS script with SetPlayerClass which is also set to respawn the player, the flag dies | ||||||||||||
Description | When testing a mod, I have a custom class select menu, with that custom menu, I have it set so when you select your new class, you respawn as the new class using the ACS function SetPlayerClass. However, When holding a flag and executing a class select menu option, whatever flag you were holding seems to disappear, it does not drop or continue to be held, it just vanishes. | ||||||||||||
Steps To Reproduce | 1. Make an ACS script that changes your class using SetPlayerClass with respawn set to true. 2. Go into CTF and hold an enemy flag. 3. Execute that ACS script made earlier, as long as you are a different class than the one the ACS script uses, the flag should be nowhere to be found. | ||||||||||||
Additional Information | Happens on both 3.1 and newest 3.2 beta | ||||||||||||
Attached Files | ![]() | ||||||||||||
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WaTaKiD (updater) 2023-03-12 15:27 |
if possible, please provide an example wad that can reproduce the issue |
MameXLIII (reporter) 2023-03-12 16:44 |
https://allfearthesentinel.com/zandronum/download.php?file=futurefortressv2alpha3.pk3 [^] +https://allfearthesentinel.com/zandronum/download.php?file=futurefortressmapsv01.pk3 [^] @WataKiD |
MameXLIII (reporter) 2023-03-12 16:45 edited on: 2023-03-12 16:49 |
use 'pukename test' while a class that is not scout to test while on the mann co team also add 'ff_randomteams 0' 'ff_team1 1' 'ff_team2 1' as well as 'sv_maxteams 4' |
Kaminsky (developer) 2023-03-26 21:05 |
This issue should be fixed with:http://hg.osdn.net/view/zandronum/zandronum-stable/rev/2ca40fbf0e4d [^] |
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Supporters: | MameXLIII |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2023-03-12 15:16 | MameXLIII | New Issue | |
2023-03-12 15:27 | WaTaKiD | Note Added: 0022795 | |
2023-03-12 16:44 | MameXLIII | Note Added: 0022796 | |
2023-03-12 16:45 | MameXLIII | Note Added: 0022797 | |
2023-03-12 16:46 | MameXLIII | Note Edited: 0022797 | View Revisions |
2023-03-12 16:48 | MameXLIII | Note Edited: 0022797 | View Revisions |
2023-03-12 16:49 | MameXLIII | Note Edited: 0022797 | View Revisions |
2023-03-22 20:22 | MameXLIII | File Added: testwad.wad | |
2023-03-22 21:35 | Kaminsky | Assigned To | => Kaminsky |
2023-03-22 21:35 | Kaminsky | Status | new => assigned |
2023-03-26 21:05 | Kaminsky | Note Added: 0022822 | |
2023-03-26 21:05 | Kaminsky | Status | assigned => needs testing |
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