Anonymous | Login | Signup for a new account | 2025-06-13 22:09 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004111 | Zandronum | [All Projects] Bug | public | 2023-03-05 02:42 | 2024-08-09 15:16 | ||||
Reporter | Xenaero | ||||||||
Assigned To | Kaminsky | ||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.1 | ||||||||
Target Version | 3.2 | Fixed in Version | 3.2 | ||||||
Summary | 0004111: Class selection doesn't take effect on first spawn in multiplayer sessions | ||||||||
Description | When selecting a player class in a team-based mode, such as Hexen's "Cleric", "Mage", or "Fighter", after picking your team, your previously selected class as defined in the menu or "PlayerClass" will be what you spawn as. To give an example, I started both a local team deathmatch session (Through offline skirmish) and a capture the flag session. On auto-select, it uses the last remembered class and dumped you onto a random team. That's fine. However, if you attempted to select a team, and then you select your class on the next screen, your first spawn does not honor that selection. However, if you die and respawn, you are now your intended class. The "random" PlayerClass appears to work off first spawn as intended. This one is hard to check since there's no way to track what you were spawned previously. | ||||||||
Attached Files | |||||||||
![]() |
||||||
|
![]() |
|
Kaminsky (developer) 2024-08-08 04:22 |
This should now be fixed in:'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/163 [^]' It'd be much appreciated if this can be tested in all game modes to ensure that the behaviour has been corrected. |
Kaminsky (developer) 2024-08-08 21:30 |
This commit has been pushed in:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/91fb55674ee243f4a9dac9aa1ec9738556a52917 [^]' |
unknownna (updater) 2024-08-09 15:16 |
Tested all modes and it seems to work fine. Survival seems to not be implemented in Hexen, probably due to the hub system, but it would very likely work fine there as well. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2023-03-05 02:42 | Xenaero | New Issue | |
2024-08-07 21:27 | Kaminsky | Relationship added | related to 0004375 |
2024-08-08 04:22 | Kaminsky | Note Added: 0023921 | |
2024-08-08 04:22 | Kaminsky | Assigned To | => Kaminsky |
2024-08-08 04:22 | Kaminsky | Status | new => needs review |
2024-08-08 04:22 | Kaminsky | Target Version | => 3.2 |
2024-08-08 21:30 | Kaminsky | Note Added: 0023923 | |
2024-08-08 21:30 | Kaminsky | Status | needs review => needs testing |
2024-08-09 15:16 | unknownna | Note Added: 0023927 | |
2024-08-09 15:16 | unknownna | Status | needs testing => resolved |
2024-08-09 15:16 | unknownna | Fixed in Version | => 3.2 |
2024-08-09 15:16 | unknownna | Resolution | open => fixed |
Copyright © 2000 - 2025 MantisBT Team |