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IDProjectCategoryView StatusDate SubmittedLast Update
0004111Zandronum[All Projects] Bugpublic2023-03-05 02:422023-03-05 02:42
ReporterXenaero 
Assigned To 
PrioritylowSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.1 
Target VersionFixed in Version 
Summary0004111: Class selection doesn't take effect on first spawn in multiplayer sessions
DescriptionWhen selecting a player class in a team-based mode, such as Hexen's "Cleric", "Mage", or "Fighter", after picking your team, your previously selected class as defined in the menu or "PlayerClass" will be what you spawn as.

To give an example, I started both a local team deathmatch session (Through offline skirmish) and a capture the flag session. On auto-select, it uses the last remembered class and dumped you onto a random team. That's fine.

However, if you attempted to select a team, and then you select your class on the next screen, your first spawn does not honor that selection. However, if you die and respawn, you are now your intended class.

The "random" PlayerClass appears to work off first spawn as intended. This one is hard to check since there's no way to track what you were spawned previously.
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- Issue History
Date Modified Username Field Change
2023-03-05 02:42 Xenaero New Issue






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