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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004095||Zandronum||[All Projects] Bug||public||2023-02-02 05:39||2023-03-19 21:59|
|Target Version||3.2||Fixed in Version|
|Summary||0004095: Compat_InstantRespawn = true with sv_respawndelaytime = 1 shows respawn timer in 3.2|
|Description||In deathmatch mode, when Compat_InstantRespawn is enabled, text shows at the bottom of the screen related to sv_respawndelaytime, causing some confusion.|
|Steps To Reproduce||1. Create a server with gametype = deathamtch|
2. Enable Compat_InstantRespawn
3. Keep sv_respawndelaytime as the default of "1"
4. Once you die, observe the text at the bottom of the screen noting "Ready to respawn in X.X seconds", however you can instantly respawn.
|Additional Information||Not much of an issue, just something odd noted and possibly a regression candidate. When testing with the same variables in 3.1, the text does not show with the default sv_respawndelaytime = "1". If you have sv_respawndelaytime set to a higher number, it does show in both 3.1 and 3.2-alpha-221030-0316.|
Unsure if desired functionality for 3.2, but figured it should be noted as there is a change of behavior. Setting sv_respawndelaytime = "0" retains the 3.1 behavior.
|Attached Files||Screenshot_Doom_20230201_232024.png [^] (476,275 bytes) 2023-02-02 05:39|
edited on: 2023-02-02 06:03
Ah.. I am dumb yet again. I didn't search good enough initially, and this appears intentional.
Found change-log from 3.2-alpha-220904-2011 and inhttps://wiki.zandronum.com/Version_history/3.2 [^] stating it now always shows if a player can respawn.
user: Adam Kaminski <email@example.com>
- Changed sv_respawndelaytime into a float. It's now possible to set respawn times that are below one second.
- The "ready to respawn in..." message now always appears if a player can respawn, which can be disabled with the CVar "r_drawrespawnstring".
|since instant respawn takes precedence over respawn time, one could argue that the string could be forced hidden if instant respawn is enabled|
This issue should now be fixed withhttp://hg.osdn.net/view/zandronum/zandronum-stable/rev/814d72aaa3c5 [^]
While addressing this issue, I also noticed that the "ready to respawn..." message could potentially appear in singleplayer, particularly when the client was previously on a server and started a new game. This issue should also be fixed withhttp://hg.osdn.net/view/zandronum/zandronum-stable/rev/437563862ede [^]
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|2023-02-02 05:39||Lil_Ruff||New Issue|
|2023-02-02 05:39||Lil_Ruff||File Added: Screenshot_Doom_20230201_232024.png|
|2023-02-02 06:02||Lil_Ruff||Note Added: 0022753|
|2023-02-02 06:03||Lil_Ruff||Note Edited: 0022753||View Revisions|
|2023-02-02 14:30||WaTaKiD||Note Added: 0022754|
|2023-03-19 21:59||Kaminsky||Note Added: 0022816|
|2023-03-19 21:59||Kaminsky||Assigned To||=> Kaminsky|
|2023-03-19 21:59||Kaminsky||Status||new => needs testing|
|2023-03-19 21:59||Kaminsky||Product Version||=> 3.1|
|2023-03-19 21:59||Kaminsky||Target Version||=> 3.2|
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