Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0004095Zandronum[All Projects] Bugpublic2023-02-02 05:392023-03-19 21:59
ReporterLil_Ruff 
Assigned ToKaminsky 
PrioritylowSeverityminorReproducibilityalways
Statusneeds testingResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.1 
Target Version3.2Fixed in Version 
Summary0004095: Compat_InstantRespawn = true with sv_respawndelaytime = 1 shows respawn timer in 3.2
DescriptionIn deathmatch mode, when Compat_InstantRespawn is enabled, text shows at the bottom of the screen related to sv_respawndelaytime, causing some confusion.
Steps To Reproduce1. Create a server with gametype = deathamtch
2. Enable Compat_InstantRespawn
3. Keep sv_respawndelaytime as the default of "1"
4. Once you die, observe the text at the bottom of the screen noting "Ready to respawn in X.X seconds", however you can instantly respawn.
Additional InformationNot much of an issue, just something odd noted and possibly a regression candidate. When testing with the same variables in 3.1, the text does not show with the default sv_respawndelaytime = "1". If you have sv_respawndelaytime set to a higher number, it does show in both 3.1 and 3.2-alpha-221030-0316.

Unsure if desired functionality for 3.2, but figured it should be noted as there is a change of behavior. Setting sv_respawndelaytime = "0" retains the 3.1 behavior.
Attached Filespng file icon Screenshot_Doom_20230201_232024.png [^] (476,275 bytes) 2023-02-02 05:39

- Relationships

-  Notes
User avatar (0022753)
Lil_Ruff (reporter)
2023-02-02 06:02
edited on: 2023-02-02 06:03

Ah.. I am dumb yet again. I didn't search good enough initially, and this appears intentional.

Found change-log from 3.2-alpha-220904-2011 and inhttps://wiki.zandronum.com/Version_history/3.2 [^] stating it now always shows if a player can respawn.

changeset: 10827:af9745b265ce
user: Adam Kaminski <kaminskiadam9@gmail.com>
- Changed sv_respawndelaytime into a float. It's now possible to set respawn times that are below one second.
- The "ready to respawn in..." message now always appears if a player can respawn, which can be disabled with the CVar "r_drawrespawnstring".

Please close...

User avatar (0022754)
WaTaKiD (updater)
2023-02-02 14:30

since instant respawn takes precedence over respawn time, one could argue that the string could be forced hidden if instant respawn is enabled
User avatar (0022816)
Kaminsky (developer)
2023-03-19 21:59

This issue should now be fixed withhttp://hg.osdn.net/view/zandronum/zandronum-stable/rev/814d72aaa3c5 [^]

While addressing this issue, I also noticed that the "ready to respawn..." message could potentially appear in singleplayer, particularly when the client was previously on a server and started a new game. This issue should also be fixed withhttp://hg.osdn.net/view/zandronum/zandronum-stable/rev/437563862ede [^]

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2023-02-02 05:39 Lil_Ruff New Issue
2023-02-02 05:39 Lil_Ruff File Added: Screenshot_Doom_20230201_232024.png
2023-02-02 06:02 Lil_Ruff Note Added: 0022753
2023-02-02 06:03 Lil_Ruff Note Edited: 0022753 View Revisions
2023-02-02 14:30 WaTaKiD Note Added: 0022754
2023-03-19 21:59 Kaminsky Note Added: 0022816
2023-03-19 21:59 Kaminsky Assigned To => Kaminsky
2023-03-19 21:59 Kaminsky Status new => needs testing
2023-03-19 21:59 Kaminsky Product Version => 3.1
2023-03-19 21:59 Kaminsky Target Version => 3.2






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2023 MantisBT Team
Powered by Mantis Bugtracker