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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004052 | Zandronum | [All Projects] Bug | public | 2022-11-01 22:48 | 2022-12-31 04:21 | ||||||||
Reporter | BLOODWOLF | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | Desktop | OS | Windows 10 | OS Version | 21H1 | ||||||||
Product Version | 3.1 | ||||||||||||
Target Version | 3.2 | Fixed in Version | |||||||||||
Summary | 0004052: UDMF Exits Will Skip Over Maps In The Maplist | ||||||||||||
Description | Created three maps to demonstrate the level skipping when playing online whether a person repeatedly presses use to exit the level or if multiple people cross an exitnormal linedef. Have been seeing this behavior in the logs on my EDay Brutal Doom server and have fixed the maps with multiple exit linedefs and the single map that had two script execute linedefs one behind the other that would end the level. | ||||||||||||
Steps To Reproduce | EXIT01: Is a single UDMF playercross linedef exit, was able to reproduce it skipping going to EXIT02 and instead jumping to EXIT03 after crossing this map's linedef exit. Suspected that if multiple people crossed the linedef it would call level end two or more times and skip the next map but, I can get it to skip and not obey the maplist with only myself in the server. EXIT02: Switch on the lift at the end of the hall will execute Script 1 which raises the life, fades to black, and exits the level. The Door track texture behind the switch also calls Script 1 which is wrong but, maybe it allowing for multiple level end executions. EXIT03: A jump down the hole level exit that has multiple exitnormal linedefs surrounding the hole which possibly could be causing it to skip the next map(EXIT01) if two or more people cross the exit lines near the same time. | ||||||||||||
Additional Information | Have hosted a test server of this to reproduce that it does not obey the maplist with it skipping the nextmap periodically. [TSPG] UDMF Exit Testing | ||||||||||||
Attached Files | exittest.wad [^] (54,051 bytes) 2022-11-01 22:48 | ||||||||||||
Notes | |
(0022483) BLOODWOLF (reporter) 2022-11-09 21:19 |
Observed this behavior with skipping the next map on the maplist in Doom 2 Reloaded Map29 as well. Which uses a four-sided exit platform with special 52 W1 Exit normal on each side of the platform. Walking over one side skipped Map30 and instead jumped to the Test map (brutal doom). So UDMF I guess has nothing to do with this issue it seems to be caused by maps with multiple exit linedefs. |
(0022602) Kaminsky (developer) 2022-12-31 04:21 |
I was able to reproduce the bug a few times on my own server, but only sometimes. After doing some debugging, it seems like the player(s) can still execute multiple exit linedefs in EXIT03 before changing to EXIT01. Afterwards, leaving EXIT01 skips EXIT02 and goes to EXIT03 instead. So, although the level doesn't get changed multiple times the map rotation can still get updated more than once, causing the discrepancy. |
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Issue History | |||
Date Modified | Username | Field | Change |
2022-11-01 22:48 | BLOODWOLF | New Issue | |
2022-11-01 22:48 | BLOODWOLF | File Added: exittest.wad | |
2022-11-09 21:19 | BLOODWOLF | Note Added: 0022483 | |
2022-12-31 04:10 | Kaminsky | Status | new => confirmed |
2022-12-31 04:10 | Kaminsky | Target Version | => 3.2 |
2022-12-31 04:21 | Kaminsky | Note Added: 0022602 |
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