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IDProjectCategoryView StatusDate SubmittedLast Update
0004045Zandronum[All Projects] Bugpublic2022-10-12 21:352022-10-13 14:45
ReporterBLOODWOLF 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSWindows 10 HomeOS Version21H1
Product Version3.1 
Target VersionFixed in Version3.2 
Summary0004045: Difference in friction enabled behavior online vs offline
DescriptionOffline a sector with a set friction to length of 160 behaves correctly and is a smooth slide on your on ice but, online this movement while the player is running across the sector(s) and sliding to a stop is very jerky (stop and start). Noticeably different.
Steps To ReproduceEviternity.wad Map11, walk straight from the starting area off the plateau that you start on and drop down to the water and ice floats while online and observe the jerky movement across the ice compared to reproducing the same steps offline.
Additional InformationIce sectors are using special 256: Friction Enabled
with offmap lines using special 223: Set Friction to Length with a length of 160
Attached Files

- Relationships
has duplicate 0003368resolved Severe jitter in Survival games on maps with Boom friction 

-  Notes
User avatar (0022439)
WaTaKiD (updater)
2022-10-12 23:04

so turns out this is already fixed in 3.2-alpha-220904-2011 and i insisted on a ticket being made before thinking to test the latest beta, oopsies

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- Issue History
Date Modified Username Field Change
2022-10-12 21:35 BLOODWOLF New Issue
2022-10-12 23:04 WaTaKiD Note Added: 0022439
2022-10-12 23:05 WaTaKiD Status new => resolved
2022-10-12 23:05 WaTaKiD Resolution open => fixed
2022-10-12 23:05 WaTaKiD Fixed in Version => 3.2
2022-10-13 14:45 WaTaKiD Relationship added has duplicate 0003368






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