Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0004043Zandronum[All Projects] Bugpublic2022-10-02 23:062024-03-13 16:00
Reporterauratoostronk 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target Version3.2Fixed in Version 
Summary0004043: Map04 3d Floor glitch
DescriptionThought I should put this glitch on the tracker even though its been around for a while. Sometimes, dying on top of a 3d floor while holding a flag will cause the flag to visually appear on top of the 3d floor, but it actually spawns below it.
Steps To Reproducegrab a flag
die while running off a 3d floor
try to pick up the flag. sometimes it works as intended, sometimes you'll go through it because its on the floor and not on top.
Attached Files? file icon 3dfloor_dropdesync_01.wad [^] (12,830 bytes) 2024-03-13 15:57
png file icon Screenshot_Doom_20240313_165558.png [^] (50,548 bytes) 2024-03-13 15:57

- Relationships

-  Notes
User avatar (0022429)
WaTaKiD (updater)
2022-10-02 23:12

please provide an example wad that can showcase the issue
User avatar (0022431)
Kaminsky (developer)
2022-10-03 01:04

I'm assuming that you're referring to MAP04 "Ralphis's Magical Ice Forts" from anthctf.wad, right? If so, then just to be clear, that map doesn't actually use 3D floors but invisible bridges.

What is "compat_bridgedrops" set to when the issue occurs? It should be disabled to prevent non-solid actors like flags from dropping through bridges.
User avatar (0022432)
auratoostronk (reporter)
2022-10-07 22:12

I think the bug is more prominent on 3d floors, but also happens on solid ledges. I think the name came from a video of the bug occurring on Ralphis's Magical Ice Forts on one of the solid pillars, not on one of the bridges. In any case, I've seen it happen a few times on the 2nd map of AuraCTF, "Trenchfoot".
'https://allfearthesentinel.net/zandronum/download.php?file=auractf.pk3 [^]'
Try going to map ACTF02. Compat_bridgedrops should be allowing flags to fall through bridges when this bug occurs.
User avatar (0022433)
WaTaKiD (updater)
2022-10-07 23:21

'https://www.youtube.com/watch?v=O5Md55A__Lk [^]'

i made a video while testing this on actf02, can you confirm that at about 0:20 and 1:17 is the issue being reported?
User avatar (0022503)
auratoostronk (reporter)
2022-11-30 05:21

Yes, this is the bug.
User avatar (0023384)
unknownna (updater)
2024-03-13 16:00

With the stripped down example wad, this is 100% reproducible if you stand on the ledge like in the attached screenshot.

Could this maybe be an easy fix? Send important player-dropped items at full precision. It would be important for competitive players to have this fixed.

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2022-10-02 23:06 auratoostronk New Issue
2022-10-02 23:12 WaTaKiD Note Added: 0022429
2022-10-03 01:04 Kaminsky Note Added: 0022431
2022-10-07 22:12 auratoostronk Note Added: 0022432
2022-10-07 23:21 WaTaKiD Note Added: 0022433
2022-11-30 05:21 auratoostronk Note Added: 0022503
2022-11-30 06:02 WaTaKiD Status new => confirmed
2022-12-01 13:15 Kaminsky Target Version => 3.2
2024-03-13 15:57 unknownna File Added: 3dfloor_dropdesync_01.wad
2024-03-13 15:57 unknownna File Added: Screenshot_Doom_20240313_165558.png
2024-03-13 16:00 unknownna Note Added: 0023384
2024-03-13 16:00 unknownna Priority normal => high
2024-03-13 16:00 unknownna Severity minor => major
2024-03-13 16:00 unknownna Reproducibility sometimes => always






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2024 MantisBT Team
Powered by Mantis Bugtracker