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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004043 | Zandronum | [All Projects] Bug | public | 2022-10-02 23:06 | 2024-03-13 16:00 | ||||||||
Reporter | auratoostronk | ||||||||||||
Assigned To | |||||||||||||
Priority | high | Severity | major | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.1 | ||||||||||||
Target Version | 3.2 | Fixed in Version | |||||||||||
Summary | 0004043: Map04 3d Floor glitch | ||||||||||||
Description | Thought I should put this glitch on the tracker even though its been around for a while. Sometimes, dying on top of a 3d floor while holding a flag will cause the flag to visually appear on top of the 3d floor, but it actually spawns below it. | ||||||||||||
Steps To Reproduce | grab a flag die while running off a 3d floor try to pick up the flag. sometimes it works as intended, sometimes you'll go through it because its on the floor and not on top. | ||||||||||||
Attached Files | 3dfloor_dropdesync_01.wad [^] (12,830 bytes) 2024-03-13 15:57 Screenshot_Doom_20240313_165558.png [^] (50,548 bytes) 2024-03-13 15:57 | ||||||||||||
Notes | |
(0022429) WaTaKiD (updater) 2022-10-02 23:12 |
please provide an example wad that can showcase the issue |
(0022431) Kaminsky (developer) 2022-10-03 01:04 |
I'm assuming that you're referring to MAP04 "Ralphis's Magical Ice Forts" from anthctf.wad, right? If so, then just to be clear, that map doesn't actually use 3D floors but invisible bridges. What is "compat_bridgedrops" set to when the issue occurs? It should be disabled to prevent non-solid actors like flags from dropping through bridges. |
(0022432) auratoostronk (reporter) 2022-10-07 22:12 |
I think the bug is more prominent on 3d floors, but also happens on solid ledges. I think the name came from a video of the bug occurring on Ralphis's Magical Ice Forts on one of the solid pillars, not on one of the bridges. In any case, I've seen it happen a few times on the 2nd map of AuraCTF, "Trenchfoot". 'https://allfearthesentinel.net/zandronum/download.php?file=auractf.pk3 [^]' Try going to map ACTF02. Compat_bridgedrops should be allowing flags to fall through bridges when this bug occurs. |
(0022433) WaTaKiD (updater) 2022-10-07 23:21 |
'https://www.youtube.com/watch?v=O5Md55A__Lk [^]' i made a video while testing this on actf02, can you confirm that at about 0:20 and 1:17 is the issue being reported? |
(0022503) auratoostronk (reporter) 2022-11-30 05:21 |
Yes, this is the bug. |
(0023384) unknownna (updater) 2024-03-13 16:00 |
With the stripped down example wad, this is 100% reproducible if you stand on the ledge like in the attached screenshot. Could this maybe be an easy fix? Send important player-dropped items at full precision. It would be important for competitive players to have this fixed. |
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Issue History | |||
Date Modified | Username | Field | Change |
2022-10-02 23:06 | auratoostronk | New Issue | |
2022-10-02 23:12 | WaTaKiD | Note Added: 0022429 | |
2022-10-03 01:04 | Kaminsky | Note Added: 0022431 | |
2022-10-07 22:12 | auratoostronk | Note Added: 0022432 | |
2022-10-07 23:21 | WaTaKiD | Note Added: 0022433 | |
2022-11-30 05:21 | auratoostronk | Note Added: 0022503 | |
2022-11-30 06:02 | WaTaKiD | Status | new => confirmed |
2022-12-01 13:15 | Kaminsky | Target Version | => 3.2 |
2024-03-13 15:57 | unknownna | File Added: 3dfloor_dropdesync_01.wad | |
2024-03-13 15:57 | unknownna | File Added: Screenshot_Doom_20240313_165558.png | |
2024-03-13 16:00 | unknownna | Note Added: 0023384 | |
2024-03-13 16:00 | unknownna | Priority | normal => high |
2024-03-13 16:00 | unknownna | Severity | minor => major |
2024-03-13 16:00 | unknownna | Reproducibility | sometimes => always |
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