Anonymous | Login | Signup for a new account | 2025-06-13 21:32 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004037 | Zandronum | [All Projects] Bug | public | 2022-09-16 21:02 | 2022-12-01 18:13 | ||||
Reporter | Basinga | ||||||||
Assigned To | Kaminsky | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.1 | ||||||||
Target Version | 3.2 | Fixed in Version | 3.2 | ||||||
Summary | 0004037: Railattacks using the RGF_NOPIERCING flag won't pierce allies with SV_SHOOTTHROUGHALLIES 1 | ||||||||
Description | Rail Attacks don't pierce allies if the RGF_NOPIERCING flag is used, colliding with them even when sv_shootthroughallies is set to 1. | ||||||||
Steps To Reproduce | 1. Use a weapon that has railattack using the RGF_NOPIERCING flag in it 2. Spawn a player actor like doomguy with `summon doomplayer` 3. Enable sv_shootthroughallies 1 4. Shoot your summoned actor 5. They'll get pushed by the rail attack when it should ignore them | ||||||||
Attached Files | ![]() | ||||||||
![]() |
|
WubTheCaptain (reporter) 2022-09-18 19:15 |
Quote There has been no commits to zandronum-stable default branch between 2022-09-08 and 2022-09-17. There is nothing to review in this ticket. No patch. |
Kaminsky (developer) 2022-09-18 21:14 |
FYI, the commit that addresses this ticket is here:'https://osdn.net/projects/zandronum/scm/hg/zandronum-stable/commits/c73c3e63f6762675db06426996931f97843565f8 [^]' (this was reviewed separately during our private dev meeting, I apologize for the confusion). |
Kaminsky (developer) 2022-12-01 15:51 |
I uploaded an example WAD to test this issue. You're given a pistol that shoots a rail attack with the RGF_NOPIERCING flag enabled. Any enemy actor that gets hit should block the rail, as expected. If running any Zandronum builds earlier than 3.2-alpha-r221030-0316, then allies should still block the rail attack even if sv_shootthroughallies is enabled. Otherwise, if running with 3.2-alpha-r221030-0316, then the rail attack should pass through allies while sv_shootthroughallies is enabled. |
WaTaKiD (updater) 2022-12-01 16:47 |
using ZandroDev3.2-221030-0316windows-x86_64 with the example wad on windows and euroboros linux servers and windows singleplayer the rail attack now passes thru friendly players with sv_shootthroughallies 1 |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2022-09-16 21:02 | Basinga | New Issue | |
2022-09-17 00:46 | Kaminsky | Assigned To | => Kaminsky |
2022-09-17 00:46 | Kaminsky | Status | new => needs review |
2022-09-17 00:46 | Kaminsky | Target Version | => 3.2 |
2022-09-18 19:15 | WubTheCaptain | Note Added: 0022403 | |
2022-09-18 21:14 | Kaminsky | Note Added: 0022405 | |
2022-09-18 21:14 | Kaminsky | Status | needs review => needs testing |
2022-12-01 15:45 | Kaminsky | File Added: 4037.wad | |
2022-12-01 15:51 | Kaminsky | Note Added: 0022513 | |
2022-12-01 16:47 | WaTaKiD | Note Added: 0022515 | |
2022-12-01 18:13 | Kaminsky | Status | needs testing => resolved |
2022-12-01 18:13 | Kaminsky | Fixed in Version | => 3.2 |
2022-12-01 18:13 | Kaminsky | Resolution | open => fixed |
Copyright © 2000 - 2025 MantisBT Team |