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IDProjectCategoryView StatusDate SubmittedLast Update
0004037Zandronum[All Projects] Bugpublic2022-09-16 21:022022-12-01 18:13
ReporterBasinga 
Assigned ToKaminsky 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.1 
Target Version3.2Fixed in Version3.2 
Summary0004037: Railattacks using the RGF_NOPIERCING flag won't pierce allies with SV_SHOOTTHROUGHALLIES 1
DescriptionRail Attacks don't pierce allies if the RGF_NOPIERCING flag is used, colliding with them even when sv_shootthroughallies is set to 1.

Steps To Reproduce1. Use a weapon that has railattack using the RGF_NOPIERCING flag in it
2. Spawn a player actor like doomguy with `summon doomplayer`
3. Enable sv_shootthroughallies 1
4. Shoot your summoned actor
5. They'll get pushed by the rail attack when it should ignore them
Attached Files? file icon 4037.wad [^] (454 bytes) 2022-12-01 15:45

- Relationships

-  Notes
User avatar (0022403)
WubTheCaptain (reporter)
2022-09-18 19:15

Quote
Status: needs review

There has been no commits to zandronum-stable default branch between 2022-09-08 and 2022-09-17. There is nothing to review in this ticket. No patch.
User avatar (0022405)
Kaminsky (developer)
2022-09-18 21:14

FYI, the commit that addresses this ticket is here:'https://osdn.net/projects/zandronum/scm/hg/zandronum-stable/commits/c73c3e63f6762675db06426996931f97843565f8 [^]' (this was reviewed separately during our private dev meeting, I apologize for the confusion).
User avatar (0022513)
Kaminsky (developer)
2022-12-01 15:51

I uploaded an example WAD to test this issue. You're given a pistol that shoots a rail attack with the RGF_NOPIERCING flag enabled. Any enemy actor that gets hit should block the rail, as expected.

If running any Zandronum builds earlier than 3.2-alpha-r221030-0316, then allies should still block the rail attack even if sv_shootthroughallies is enabled.

Otherwise, if running with 3.2-alpha-r221030-0316, then the rail attack should pass through allies while sv_shootthroughallies is enabled.
User avatar (0022515)
WaTaKiD (updater)
2022-12-01 16:47

using ZandroDev3.2-221030-0316windows-x86_64 with the example wad on windows and euroboros linux servers and windows singleplayer

the rail attack now passes thru friendly players with sv_shootthroughallies 1

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- Issue History
Date Modified Username Field Change
2022-09-16 21:02 Basinga New Issue
2022-09-17 00:46 Kaminsky Assigned To => Kaminsky
2022-09-17 00:46 Kaminsky Status new => needs review
2022-09-17 00:46 Kaminsky Target Version => 3.2
2022-09-18 19:15 WubTheCaptain Note Added: 0022403
2022-09-18 21:14 Kaminsky Note Added: 0022405
2022-09-18 21:14 Kaminsky Status needs review => needs testing
2022-12-01 15:45 Kaminsky File Added: 4037.wad
2022-12-01 15:51 Kaminsky Note Added: 0022513
2022-12-01 16:47 WaTaKiD Note Added: 0022515
2022-12-01 18:13 Kaminsky Status needs testing => resolved
2022-12-01 18:13 Kaminsky Fixed in Version => 3.2
2022-12-01 18:13 Kaminsky Resolution open => fixed






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