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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003991 | Zandronum | [All Projects] Suggestion | public | 2022-04-11 15:51 | 2024-02-29 03:36 | ||||||||
Reporter | shadowpikachu | ||||||||||||
Assigned To | |||||||||||||
Priority | none | Severity | feature | Reproducibility | N/A | ||||||||
Status | confirmed | Resolution | backport later | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003991: A flag that lets projectiles be limited by playerblock lines [port] | ||||||||||||
Description | Asking for a gzdoom port from GZDoom 3.4.0, while i cant find the git i found the old thread it is from'https://forum.zdoom.org/viewtopic.php?f=18&t=60793 [^]' +BLOCKASPLAYER | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0022188) WaTaKiD (updater) 2022-04-11 16:03 |
this seems to be the commit: 'https://github.com/coelckers/gzdoom/commit/fae514f30d17071620ebb8a1a3c6b9160bf6cfca [^]' |
(0022189) shadowpikachu (reporter) 2022-04-11 16:11 |
Thank you! I'm not too familiar with github, only googling pretty well. I'll look forwards to the chance at not having to make a playerpawn projectile full of jank for it to not work in 10% of situations! |
(0023103) Ru5tK1ng (updater) 2024-02-29 03:36 |
I'm not sure how far Zan will maintain compatibility with GZDoom, but this will most like have to wait until Zan 4.0. Setting to backport later. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2022-04-11 15:51 | shadowpikachu | New Issue | |
2022-04-11 16:03 | WaTaKiD | Note Added: 0022188 | |
2022-04-11 16:11 | shadowpikachu | Note Added: 0022189 | |
2024-02-29 03:36 | Ru5tK1ng | Note Added: 0023103 | |
2024-02-29 03:36 | Ru5tK1ng | Status | new => confirmed |
2024-02-29 03:36 | Ru5tK1ng | Resolution | open => backport later |
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