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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0003991 | Zandronum | [All Projects] Suggestion | public | 2022-04-11 15:51 | 2024-02-29 03:36 | ||||||||
| Reporter | shadowpikachu | ||||||||||||
| Assigned To | |||||||||||||
| Priority | none | Severity | feature | Reproducibility | N/A | ||||||||
| Status | confirmed | Resolution | backport later | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 3.1 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0003991: A flag that lets projectiles be limited by playerblock lines [port] | ||||||||||||
| Description | Asking for a gzdoom port from GZDoom 3.4.0, while i cant find the git i found the old thread it is from'https://forum.zdoom.org/viewtopic.php?f=18&t=60793 [^]' +BLOCKASPLAYER | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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WaTaKiD (updater) 2022-04-11 16:03 |
this seems to be the commit: 'https://github.com/coelckers/gzdoom/commit/fae514f30d17071620ebb8a1a3c6b9160bf6cfca [^]' |
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shadowpikachu (reporter) 2022-04-11 16:11 |
Thank you! I'm not too familiar with github, only googling pretty well. I'll look forwards to the chance at not having to make a playerpawn projectile full of jank for it to not work in 10% of situations! |
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Ru5tK1ng (updater) 2024-02-29 03:36 |
I'm not sure how far Zan will maintain compatibility with GZDoom, but this will most like have to wait until Zan 4.0. Setting to backport later. |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2022-04-11 15:51 | shadowpikachu | New Issue | |
| 2022-04-11 16:03 | WaTaKiD | Note Added: 0022188 | |
| 2022-04-11 16:11 | shadowpikachu | Note Added: 0022189 | |
| 2024-02-29 03:36 | Ru5tK1ng | Note Added: 0023103 | |
| 2024-02-29 03:36 | Ru5tK1ng | Status | new => confirmed |
| 2024-02-29 03:36 | Ru5tK1ng | Resolution | open => backport later |
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