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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0003974 | Zandronum | [All Projects] Bug | public | 2022-02-03 23:34 | 2022-02-04 11:57 | ||||||||
| Reporter | Velaron | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
| Product Version | 3.1-beta | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0003974: Problems loading lumps when running a mod from a folder (fix included) | ||||||||||||
| Description | I like to test my mods without archiving them up first (saves ton of time), but in Zandronum this was broken for a while, so I backported the changes from latest GZDoom version, where it worked. Fix is pretty trivial and can be seen here: 'https://github.com/IgeNiaI/Q-Zandronum/pull/272/commits/9e4cbd8c0fd016809884b9e871504abb76bd0c2c [^]' | ||||||||||||
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Notes |
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WaTaKiD (updater) 2022-02-04 01:37 edited on: 2022-02-04 02:08 |
can you link to the gzdoom commit that introduced this change? looks like its this one, cept qzandronum altered the comment: 'https://github.com/coelckers/gzdoom/commit/a16f92c508d3b19d9c540a5d11356d9518e60538 [^]' |
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Velaron (reporter) 2022-02-04 11:57 |
Yeah, I just ported the changes manually without finding the exact commit, looks like it. |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2022-02-03 23:34 | Velaron | New Issue | |
| 2022-02-04 01:37 | WaTaKiD | Note Added: 0022119 | |
| 2022-02-04 02:08 | WaTaKiD | Note Edited: 0022119 | View Revisions |
| 2022-02-04 11:57 | Velaron | Note Added: 0022120 | |
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