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IDProjectCategoryView StatusDate SubmittedLast Update
0000396Zandronum[All Projects] Bugpublic2011-04-24 04:562018-09-30 19:55
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version1.0 
Summary0000396: Newly connected clients don't know whether players in-game are moving or not
DescriptionIf a bot/player is moving, it will be displayed in a static PLAY A frame for newly connected clients.
Steps To Reproduce1. Start a standard server.
2. Connect a client to the server.
3. Join the game.
4. Run around.
5. Connect another client to the server.
Attached Files? file icon morph_bug_test_04.wad [^] (3,176 bytes) 2011-06-01 13:52

- Relationships
related to 0000584closedTorr Samaho Players' walking animation is frozen from the perspective of somebody who just connected 

-  Notes
User avatar (0001778)
unknownna (updater)
2011-06-01 13:52

The same effect can be observed when a player unmorphs (UnMorphActor).

Steps to reproduce:

1. Start a server with the example WAD loaded.
2. Connect a client to the server.
3. Join the game.
4. Add 1 bot.
5. Push the left switch.
6. Push the right switch.

Special thanks to Nightfall's ClientsideMorphedTIDTest.wad.
User avatar (0002724)
TIHan (reporter)
2012-03-01 06:28
edited on: 2012-03-03 00:43

I wasn't able to reproduce the original bug, but the unmorphing I was with that wad. Here is the fix:'https://bitbucket.org/TIHan/tst/changesets/tip/branch(%22bug_396%22) [^]'

User avatar (0002736)
Dusk (developer)
2012-03-02 14:42
edited on: 2012-03-02 14:42

Would this by any chance be related to 584?

'http://skulltag.net/tracker/view.php?id=584 [^]'

User avatar (0002737)
TIHan (reporter)
2012-03-02 15:12

> Would this by any chance be related to 584?

That explains why I wasn't able to reproduce the original bug.
User avatar (0002757)
Torr Samaho (administrator)
2012-03-06 00:50
edited on: 2012-03-06 00:51

> I wasn't able to reproduce the original bug, but the unmorphing I was with that wad. Here is the fix:'https://bitbucket.org/TIHan/tst/changesets/tip/branch(%22bug_396%22) [^]'

I think the clients shouldn't be calling the state function here. Can you check if calling "SERVERCOMMANDS_SetThingFrame( player->mo, player->mo->state, MAXPLAYERS, 0, false );" still fixes the morph related problem?

User avatar (0002760)
TIHan (reporter)
2012-03-06 07:15

> I think the clients shouldn't be calling the state function here. Can you check if calling "SERVERCOMMANDS_SetThingFrame( player->mo, player->mo->state, MAXPLAYERS, 0, false );" still fixes the morph related problem?

Yes, it still works. :) I guess the reason for not calling the state function (CallAction?) as there is no need to, and we do not want to reset the state; is that correct?
User avatar (0002764)
Torr Samaho (administrator)
2012-03-07 01:23

> I guess the reason for not calling the state function (CallAction?) as there is no need to, and we do not want to reset the state; is that correct?

There is not only no need to call the state function, we don't want the clients to call the state function at all since the server doesn't call it either.
User avatar (0002767)
Torr Samaho (administrator)
2012-03-09 01:49

I ported your fix.

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- Issue History
Date Modified Username Field Change
2011-04-24 04:56 unknownna New Issue
2011-06-01 13:52 unknownna File Added: morph_bug_test_04.wad
2011-06-01 13:52 unknownna Note Added: 0001778
2012-03-01 06:03 TIHan Note Added: 0002722
2012-03-01 06:03 TIHan Note Deleted: 0002722
2012-03-01 06:28 TIHan Note Added: 0002724
2012-03-02 14:42 Dusk Note Added: 0002736
2012-03-02 14:42 Dusk Note Edited: 0002736 View Revisions
2012-03-02 14:42 Dusk Note Edited: 0002736 View Revisions
2012-03-02 15:12 TIHan Note Added: 0002737
2012-03-03 00:43 TIHan Note Edited: 0002724 View Revisions
2012-03-05 01:30 Torr Samaho Relationship added related to 0000584
2012-03-06 00:50 Torr Samaho Note Added: 0002757
2012-03-06 00:51 Torr Samaho Note Edited: 0002757 View Revisions
2012-03-06 00:51 Torr Samaho Note Edited: 0002757 View Revisions
2012-03-06 07:15 TIHan Note Added: 0002760
2012-03-07 01:23 Torr Samaho Note Added: 0002764
2012-03-09 01:49 Torr Samaho Note Added: 0002767
2012-03-09 01:49 Torr Samaho Status new => resolved
2012-03-09 01:49 Torr Samaho Fixed in Version => 1.0
2012-03-09 01:49 Torr Samaho Resolution open => fixed
2012-03-09 01:49 Torr Samaho Assigned To => Torr Samaho
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 19:55 Blzut3 Status resolved => closed






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