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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000395 | Zandronum | [All Projects] Bug | public | 2011-04-23 23:45 | 2014-06-10 22:00 | ||||
| Reporter | unknownna | ||||||||
| Assigned To | |||||||||
| Priority | low | Severity | trivial | Reproducibility | always | ||||
| Status | closed | Resolution | duplicate | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 98d | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000395: Bots don't respawn when spawn-telefragged during warm-up countdowns in (T)LMS | ||||||||
| Description | It seems that when bots are spawn-telefragged during warm-up countdowns in (T)LMS, they don't respawn unless they see another bot/player and try to attack it. | ||||||||
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Notes |
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Torr Samaho (administrator) 2011-04-24 01:34 |
That sounds like a bug in the BOTSCRIPT lumps of these bots. In this case it's not fixable without altering that lump (which requires the lost BOTSCRIPT compiler). |
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Watermelon (developer) 2014-06-10 15:49 |
To be fixed with the new botscript by Dusk hopefully |
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Dusk (developer) 2014-06-10 22:00 |
yes I believe the botscript overhaul will take care of this. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2011-04-23 23:45 | unknownna | New Issue | |
| 2011-04-23 23:46 | unknownna | Description Updated | View Revisions |
| 2011-04-24 01:34 | Torr Samaho | Note Added: 0001431 | |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
| 2014-06-10 15:49 | Watermelon | Relationship added | related to 0001657 |
| 2014-06-10 15:49 | Watermelon | Note Added: 0008992 | |
| 2014-06-10 15:49 | Watermelon | Status | new => closed |
| 2014-06-10 22:00 | Dusk | Note Added: 0009017 | |
| 2014-06-10 22:00 | Dusk | Resolution | open => duplicate |
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