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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000394 | Zandronum | [All Projects] Suggestion | public | 2011-04-23 22:36 | 2011-05-08 09:18 | ||||
Reporter | M0rbid Desire | ||||||||
Assigned To | Eruanna | ||||||||
Priority | low | Severity | tweak | Reproducibility | always | ||||
Status | closed | Resolution | won't fix | ||||||
Platform | Microsoft | OS | Windows 7 | OS Version | 64-bit | ||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000394: Smooth look when F12 to other players | ||||||||
Description | Normally when you F12 the other players, you see his movement either mouse looking, jumping, etc. with a bit of lag FPS (This not affect your FPS.) Remember, it's not by high ping, I tested in LAN, and also with Bots. In ZDoom and other ports, in LAN (didn't tested OnLine) when you F12 you can see very nice. This would be useful(to me) to detect aimbots by aiming. For the moment it's hard to detect aimbots easily because the sight with a "Fake LAG FPS". I hope you understand what this means. | ||||||||
Steps To Reproduce | **Needs 2 people to reproduce this** 1- Player 1 hosts a server and joins. 2- Player 2 joins a server. 3- One player F12 and the other player look around or move or jump. | ||||||||
Additional Information | Compare this feature with ZDoom, follow the instructions to make a multiplayer game. 'http://zdoom.org/wiki/Multiplayer [^]' Note: I know this is P2P mode. | ||||||||
Attached Files | |||||||||
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Eruanna (reporter) 2011-05-08 09:16 edited on: 2011-05-08 09:25 |
This would probably actually be counter-productive in detecting cheats because if you "smooth" the view too much - 1) you cannot easily see lock-ons, and 2) many mouse jerk cues would be missing and you would see more players as false positives. If you're trying to suggest, instead, to "delay" player movement commands like older Blizzard starcraft/warcraft games do... I don't know if this is possible given the nature of the client/server architecture Skulltag uses. In ZDoom, yes, you have P2P and that's what makes it work. You don't have that here. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2011-04-23 22:36 | M0rbid Desire | New Issue | |
2011-05-08 09:16 | Eruanna | Note Added: 0001562 | |
2011-05-08 09:17 | Eruanna | Status | new => closed |
2011-05-08 09:18 | Eruanna | Assigned To | => Eruanna |
2011-05-08 09:18 | Eruanna | Resolution | open => won't fix |
2011-05-08 09:25 | Eruanna | Note Edited: 0001562 | View Revisions |
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