MantisBT - Zandronum
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0000394Zandronum[All Projects] Suggestionpublic2011-04-23 22:362011-05-08 09:18
M0rbid Desire 
Eruanna 
lowtweakalways
closedwon't fix 
MicrosoftWindows 764-bit
98d 
 
0000394: Smooth look when F12 to other players
Normally when you F12 the other players, you see his movement either mouse looking, jumping, etc. with a bit of lag FPS (This not affect your FPS.) Remember, it's not by high ping, I tested in LAN, and also with Bots.

In ZDoom and other ports, in LAN (didn't tested OnLine) when you F12 you can see very nice.

This would be useful(to me) to detect aimbots by aiming. For the moment it's hard to detect aimbots easily because the sight with a "Fake LAG FPS".

I hope you understand what this means.
**Needs 2 people to reproduce this**
1- Player 1 hosts a server and joins.
2- Player 2 joins a server.
3- One player F12 and the other player look around or move or jump.
Compare this feature with ZDoom, follow the instructions to make a multiplayer game.

'http://zdoom.org/wiki/Multiplayer [^]'

Note: I know this is P2P mode.
F12, lag, online
Issue History
2011-04-23 22:36M0rbid DesireNew Issue
2011-05-08 09:16EruannaNote Added: 0001562
2011-05-08 09:17EruannaStatusnew => closed
2011-05-08 09:18EruannaAssigned To => Eruanna
2011-05-08 09:18EruannaResolutionopen => won't fix
2011-05-08 09:25EruannaNote Edited: 0001562bug_revision_view_page.php?bugnote_id=1562#r816

Notes
(0001562)
Eruanna   
2011-05-08 09:16   
(edited on: 2011-05-08 09:25)
This would probably actually be counter-productive in detecting cheats because if you "smooth" the view too much - 1) you cannot easily see lock-ons, and 2) many mouse jerk cues would be missing and you would see more players as false positives.

If you're trying to suggest, instead, to "delay" player movement commands like older Blizzard starcraft/warcraft games do... I don't know if this is possible given the nature of the client/server architecture Skulltag uses. In ZDoom, yes, you have P2P and that's what makes it work. You don't have that here.