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ID | Project | Category | View Status | Date Submitted | Last Update |
0003921 | Zandronum | [All Projects] Bug | public | 2021-11-01 23:07 | 2022-09-29 12:26 |
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Reporter | Trillster | |
Assigned To | Kaminsky | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | Microsoft Windows | OS | Windows 10 Home | OS Version | 20H2 |
Product Version | 3.1-beta | |
Target Version | 3.2 | Fixed in Version | 3.2 | |
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Summary | 0003921: HealthBonus inherited actors do not sync properly across netgames. |
Description | When an actor is given HealthBonus or any HealthBonus inherited actor, it appears that it increments their HP for other clients but does not decrement it when that HealthBonus is lost. |
Steps To Reproduce | Create a TDM local server loaded with HealthBonusTest.pk3. This file has a script that upon an actor taking damage, they are given a HealthBonus inherited actor in proportion to the damage that they took. This should result in their HP always showing as 100 regardless of the damage they take, as reflected on the victim client's end. Have one client go onto Blue, and another go onto Red. Have one of the clients damage the other via any means. Swap the client that was doing the damage to the same team as the other client. Notice the discrepancy in shown HP between the victim and original shooter when spectating the victim. |
Additional Information | Although reported under 3.1-beta, this issue has occurred prior to this version. |
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Attached Files | HealthBonusTest.pk3 [^] (908 bytes) 2021-11-01 23:07 |
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