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ID | Project | Category | View Status | Date Submitted | Last Update |
0003903 | Zandronum | [All Projects] Bug | public | 2021-09-20 21:10 | 2021-09-20 21:21 |
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Reporter | Trillster | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | Microsoft Windows 10 | OS | | OS Version | |
Product Version | 3.0 | |
Target Version | | Fixed in Version | | |
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Summary | 0003903: Color variables in CVARINFO can cause stutter upon "map" calls or clients connecting to servers. |
Description | The more color type variables defined in CVARINFO, the more that "map" calls such as using the map command or starting a game via Offline Skirmish can stutter. This happens online as well with clients connecting to the server and whenever the map command is used. |
Steps To Reproduce | Load the JustColorCVARs.pk3 and attempt to create an Offline Skirmish game, compare the stutter upon map switch to without the file. |
Additional Information | I talked briefly with geNia about this issue and he isolated it to "the part that reads color lump, specifically the rgbNames = Wads.ReadLump (rgblump); line in v_video.cpp." A brief test in GZDoom shows that this issue doesn't occur, indicating it was possibly improved at some point. |
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Attached Files | JustColorCVARs.pk3 [^] (651 bytes) 2021-09-20 21:10 |
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