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IDProjectCategoryView StatusDate SubmittedLast Update
0003903Zandronum[All Projects] Bugpublic2021-09-20 21:102021-09-20 21:21
ReporterTrillster 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoft Windows 10OSOS Version
Product Version3.0 
Target VersionFixed in Version 
Summary0003903: Color variables in CVARINFO can cause stutter upon "map" calls or clients connecting to servers.
DescriptionThe more color type variables defined in CVARINFO, the more that "map" calls such as using the map command or starting a game via Offline Skirmish can stutter. This happens online as well with clients connecting to the server and whenever the map command is used.
Steps To ReproduceLoad the JustColorCVARs.pk3 and attempt to create an Offline Skirmish game, compare the stutter upon map switch to without the file.
Additional InformationI talked briefly with geNia about this issue and he isolated it to "the part that reads color lump, specifically the rgbNames = Wads.ReadLump (rgblump); line in v_video.cpp." A brief test in GZDoom shows that this issue doesn't occur, indicating it was possibly improved at some point.
Attached Files? file icon JustColorCVARs.pk3 [^] (651 bytes) 2021-09-20 21:10

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- Issue History
Date Modified Username Field Change
2021-09-20 21:10 Trillster New Issue
2021-09-20 21:10 Trillster File Added: JustColorCVARs.pk3






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