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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003891 | Zandronum | [All Projects] Bug | public | 2021-07-18 19:42 | 2022-02-17 04:21 | ||||||||
Reporter | Ivan | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003891: Gamedefaults nointermission has no effect | ||||||||||||
Description | The very things in zandronum pk3 under mapinfo folder for Hexen are these: gamedefaults { activateowndeathspecials infiniteflightpowerup fallingdamage nointermission noautosequences missilesactivateimpactlines monsterfallingdamage } Yet when I try the nointermission option in my mod I don't skip intermission at all, online or offline. Does this even work? | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0022126) Ivan (reporter) 2022-02-17 04:21 |
Adding update to this: After talking to Kaminsky, I was informed that this only has an effect if the wad that has the "nointermission" label in it is included before any map wads are included. Can we just make this a global modifier instead? Ie. affect everything regardless of include order? The order of inclusion is not always desirable to have the map wads come after mod files. |
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Issue History | |||
Date Modified | Username | Field | Change |
2021-07-18 19:42 | Ivan | New Issue | |
2022-02-17 04:21 | Ivan | Note Added: 0022126 |
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