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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003886 | Zandronum | [All Projects] Bug | public | 2021-05-14 20:07 | 2023-07-05 19:19 | ||||||||
Reporter | Borg | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003886: A_LookEx does NOT honor +LOOKALLAROUND | ||||||||||||
Description | A_LookEx and more exacly 'bool P_IsVisible()' does not honor +LOOKALLAROUND flag. I suggest to inspect all code thats having allaround passed as argument. | ||||||||||||
Additional Information | I added following code to bool P_IsVisible() to fix: if (allaround) fov = ANGLE_MAX; | ||||||||||||
Attached Files | ![]() | ||||||||||||
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Kaminsky (developer) 2021-08-08 12:18 edited on: 2021-08-08 12:19 |
Sorry for the long delay. Do you have a minimal example wad that reproduces this issue? Also, does it happen in GZDoom 1.8.6 as well? |
auratoostronk (reporter) 2023-07-05 19:19 |
This bug does happen in GZDoom 1.8.6 it appears |
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Date Modified | Username | Field | Change |
2021-05-14 20:07 | Borg | New Issue | |
2021-08-08 12:18 | Kaminsky | Note Added: 0021693 | |
2021-08-08 12:19 | Kaminsky | Note Edited: 0021693 | View Revisions |
2023-07-05 19:19 | auratoostronk | Note Added: 0022861 | |
2023-07-05 19:19 | auratoostronk | File Added: test.pk3 |
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