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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003871 | Zandronum | [All Projects] Bug | public | 2021-01-04 12:51 | 2021-01-05 03:58 | ||||||||
Reporter | Ivan | ||||||||||||
Assigned To | |||||||||||||
Priority | high | Severity | major | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.1-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003871: Looping sound can't be stopped from ACS | ||||||||||||
Description | A looping sound initiated from ACS can't be stopped properly. Take the example wad below, and simply "summon manc2". You won't hear the sound stop after a second, it just loops forever. | ||||||||||||
Additional Information | I'm not sure if it's StopSound lacking proper code or something, but inventory method also does not work. I put inventory actors to control this. You can change the script's code to below and compile to see that it also does not work. #include "zcommon.acs" Script "Test" (void) { GiveInventory("Looper", 1); Delay(35); GiveInventory("Stopper", 1); } | ||||||||||||
Attached Files | ![]() | ||||||||||||
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Ivan (reporter) 2021-01-04 13:22 |
Update: I just tested this offline so it works offline. This is an online issue. |
Kaminsky (reporter) 2021-01-05 03:58 |
This commit fixes the StopSound ACS function not working in online games:https://osdn.net/projects/zandronum/scm/hg/zandronum-stable/commits/7be198a6bdd4fffec70ca7bd0e1be724d2c65911 [^] |
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Supporters: | Kaminsky |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2021-01-04 12:51 | Ivan | New Issue | |
2021-01-04 12:51 | Ivan | File Added: looping_sound_bs.pk3 | |
2021-01-04 13:22 | Ivan | Note Added: 0021584 | |
2021-01-05 03:58 | Kaminsky | Note Added: 0021585 |
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