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IDProjectCategoryView StatusDate SubmittedLast Update
0003871Zandronum[All Projects] Bugpublic2021-01-04 12:512021-08-08 11:35
Assigned ToKaminsky 
Statusneeds testingResolutionopen 
PlatformOSOS Version
Product Version3.1-beta 
Target Version3.1Fixed in Version 
Summary0003871: Sounds can't be stopped from ACS in online games
DescriptionA looping sound initiated from ACS can't be stopped properly. Take the example wad below, and simply "summon manc2". You won't hear the sound stop after a second, it just loops forever.
Additional InformationI'm not sure if it's StopSound lacking proper code or something, but inventory method also does not work. I put inventory actors to control this. You can change the script's code to below and compile to see that it also does not work.

#include "zcommon.acs"

Script "Test" (void) {
    GiveInventory("Looper", 1);
    GiveInventory("Stopper", 1);
Attached Files? file icon looping_sound_bs.pk3 [^] (341,282 bytes) 2021-01-04 12:51

- Relationships

-  Notes
User avatar (0021584)
Ivan (reporter)
2021-01-04 13:22

Update: I just tested this offline so it works offline. This is an online issue.
User avatar (0021585)
Kaminsky (developer)
2021-01-05 03:58

This commit fixes the StopSound ACS function not working in online games: [^]
User avatar (0021690)
Kaminsky (developer)
2021-08-08 11:35

I changed the name of this ticket and made it more generic, as StopSound in ACS was missing netcode before.

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Supporters: Kaminsky
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- Issue History
Date Modified Username Field Change
2021-01-04 12:51 Ivan New Issue
2021-01-04 12:51 Ivan File Added: looping_sound_bs.pk3
2021-01-04 13:22 Ivan Note Added: 0021584
2021-01-05 03:58 Kaminsky Note Added: 0021585
2021-08-08 11:32 Kaminsky Assigned To => Kaminsky
2021-08-08 11:32 Kaminsky Status new => needs testing
2021-08-08 11:35 Kaminsky Note Added: 0021690
2021-08-08 11:35 Kaminsky Target Version => 3.1
2021-08-08 11:35 Kaminsky Summary Looping sound can't be stopped from ACS => Sounds can't be stopped from ACS in online games

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