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IDProjectCategoryView StatusDate SubmittedLast Update
0003871Zandronum[All Projects] Bugpublic2021-01-04 12:512021-01-05 03:58
ReporterIvan 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.1-beta 
Target VersionFixed in Version 
Summary0003871: Looping sound can't be stopped from ACS
DescriptionA looping sound initiated from ACS can't be stopped properly. Take the example wad below, and simply "summon manc2". You won't hear the sound stop after a second, it just loops forever.
Additional InformationI'm not sure if it's StopSound lacking proper code or something, but inventory method also does not work. I put inventory actors to control this. You can change the script's code to below and compile to see that it also does not work.

#include "zcommon.acs"

Script "Test" (void) {
    GiveInventory("Looper", 1);
    Delay(35);
    GiveInventory("Stopper", 1);
}
Attached Files? file icon looping_sound_bs.pk3 [^] (341,282 bytes) 2021-01-04 12:51

- Relationships

-  Notes
User avatar (0021584)
Ivan (reporter)
2021-01-04 13:22

Update: I just tested this offline so it works offline. This is an online issue.
User avatar (0021585)
Kaminsky (developer)
2021-01-05 03:58

This commit fixes the StopSound ACS function not working in online games:https://osdn.net/projects/zandronum/scm/hg/zandronum-stable/commits/7be198a6bdd4fffec70ca7bd0e1be724d2c65911 [^]

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Supporters: Kaminsky
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- Issue History
Date Modified Username Field Change
2021-01-04 12:51 Ivan New Issue
2021-01-04 12:51 Ivan File Added: looping_sound_bs.pk3
2021-01-04 13:22 Ivan Note Added: 0021584
2021-01-05 03:58 Kaminsky Note Added: 0021585






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