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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003871 | Zandronum | [All Projects] Bug | public | 2021-01-04 12:51 | 2021-12-17 15:05 | ||||
Reporter | Ivan | ||||||||
Assigned To | Kaminsky | ||||||||
Priority | high | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.1-beta | ||||||||
Target Version | 3.1 | Fixed in Version | 3.1 | ||||||
Summary | 0003871: Sounds can't be stopped from ACS in online games | ||||||||
Description | A looping sound initiated from ACS can't be stopped properly. Take the example wad below, and simply "summon manc2". You won't hear the sound stop after a second, it just loops forever. | ||||||||
Additional Information | I'm not sure if it's StopSound lacking proper code or something, but inventory method also does not work. I put inventory actors to control this. You can change the script's code to below and compile to see that it also does not work. #include "zcommon.acs" Script "Test" (void) { GiveInventory("Looper", 1); Delay(35); GiveInventory("Stopper", 1); } | ||||||||
Attached Files | looping_sound_bs.pk3 [^] (341,282 bytes) 2021-01-04 12:51 | ||||||||
Notes | |
(0021584) Ivan (reporter) 2021-01-04 13:22 |
Update: I just tested this offline so it works offline. This is an online issue. |
(0021585) Kaminsky (developer) 2021-01-05 03:58 |
This commit fixes the StopSound ACS function not working in online games:'https://osdn.net/projects/zandronum/scm/hg/zandronum-stable/commits/7be198a6bdd4fffec70ca7bd0e1be724d2c65911 [^]' |
(0021690) Kaminsky (developer) 2021-08-08 11:35 |
I changed the name of this ticket and made it more generic, as StopSound in ACS was missing netcode before. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | Kaminsky |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2021-01-04 12:51 | Ivan | New Issue | |
2021-01-04 12:51 | Ivan | File Added: looping_sound_bs.pk3 | |
2021-01-04 13:22 | Ivan | Note Added: 0021584 | |
2021-01-05 03:58 | Kaminsky | Note Added: 0021585 | |
2021-08-08 11:32 | Kaminsky | Assigned To | => Kaminsky |
2021-08-08 11:32 | Kaminsky | Status | new => needs testing |
2021-08-08 11:35 | Kaminsky | Note Added: 0021690 | |
2021-08-08 11:35 | Kaminsky | Target Version | => 3.1 |
2021-08-08 11:35 | Kaminsky | Summary | Looping sound can't be stopped from ACS => Sounds can't be stopped from ACS in online games |
2021-12-17 15:05 | Kaminsky | Status | needs testing => resolved |
2021-12-17 15:05 | Kaminsky | Fixed in Version | => 3.1 |
2021-12-17 15:05 | Kaminsky | Resolution | open => fixed |
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