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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003842 | Zandronum | [All Projects] Suggestion | public | 2020-07-10 04:43 | 2020-07-10 04:43 | ||||||||
Reporter | HellBlade64 | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003842: Have actors spawned by A_Skullpop obey/inherit player color | ||||||||||||
Description | When, in mods like Brutal Doom, the player marine suffers massive death the player's color is lost on the spawned actor. Like, my color is dark purple, but if I get blown in half (like that unused Doomguy death animation) the marine goes back to having green armor rather than having my armor color. | ||||||||||||
Attached Files | |||||||||||||
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Supporters: | HellBlade64 |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2020-07-10 04:43 | HellBlade64 | New Issue |
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